/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLocalMatrixShader_DEFINED #define SkLocalMatrixShader_DEFINED #include "SkShader.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" class SkLocalMatrixShader : public SkShader { public: SkLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) : INHERITED(&localMatrix) , fProxyShader(SkRef(proxy)) {} virtual size_t contextSize() const SK_OVERRIDE { return fProxyShader->contextSize(); } virtual BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix, TileMode* mode) const SK_OVERRIDE { return fProxyShader->asABitmap(bitmap, matrix, mode); } virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE { return fProxyShader->asAGradient(info); } #if SK_SUPPORT_GPU virtual bool asFragmentProcessor(GrContext* context, const SkPaint& paint, const SkMatrix* localMatrix, GrColor* grColor, GrFragmentProcessor** fp) const SK_OVERRIDE { SkMatrix tmp = this->getLocalMatrix(); if (localMatrix) { tmp.preConcat(*localMatrix); } return fProxyShader->asFragmentProcessor(context, paint, &tmp, grColor, fp); } #else virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrFragmentProcessor**) const SK_OVERRIDE { SkDEBUGFAIL("Should not call in GPU-less build"); return false; } #endif virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const SK_OVERRIDE { if (localMatrix) { *localMatrix = this->getLocalMatrix(); } return SkRef(fProxyShader.get()); } SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixShader) protected: #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING SkLocalMatrixShader(SkReadBuffer&); #endif virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE; private: SkAutoTUnref fProxyShader; typedef SkShader INHERITED; }; #endif