/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLinearBitmapPipeline_matrix_DEFINED #define SkLinearBitmapPipeline_matrix_DEFINED #include "SkLinearBitmapPipeline_core.h" namespace { class TranslateMatrixStrategy { public: TranslateMatrixStrategy(SkVector offset) : fXOffset{X(offset)} , fYOffset{Y(offset)} { } void processPoints(Sk4s* xs, Sk4s* ys) { *xs = *xs + fXOffset; *ys = *ys + fYOffset; } template bool maybeProcessSpan(Span span, Next* next) { SkPoint start; SkScalar length; int count; std::tie(start, length, count) = span; next->pointSpan(Span{start + SkPoint{fXOffset[0], fYOffset[0]}, length, count}); return true; } private: const Sk4s fXOffset, fYOffset; }; class ScaleMatrixStrategy { public: ScaleMatrixStrategy(SkVector offset, SkVector scale) : fXOffset{X(offset)}, fYOffset{Y(offset)} , fXScale{X(scale)}, fYScale{Y(scale)} { } void processPoints(Sk4s* xs, Sk4s* ys) { *xs = *xs * fXScale + fXOffset; *ys = *ys * fYScale + fYOffset; } template bool maybeProcessSpan(Span span, Next* next) { SkPoint start; SkScalar length; int count; std::tie(start, length, count) = span; SkPoint newStart = SkPoint{X(start) * fXScale[0] + fXOffset[0], Y(start) * fYScale[0] + fYOffset[0]}; SkScalar newLength = length * fXScale[0]; next->pointSpan(Span{newStart, newLength, count}); return true; } private: const Sk4s fXOffset, fYOffset; const Sk4s fXScale, fYScale; }; class AffineMatrixStrategy { public: AffineMatrixStrategy(SkVector offset, SkVector scale, SkVector skew) : fXOffset{X(offset)}, fYOffset{Y(offset)} , fXScale{X(scale)}, fYScale{Y(scale)} , fXSkew{X(skew)}, fYSkew{Y(skew)} { } void processPoints(Sk4s* xs, Sk4s* ys) { Sk4s newXs = fXScale * *xs + fXSkew * *ys + fXOffset; Sk4s newYs = fYSkew * *xs + fYScale * *ys + fYOffset; *xs = newXs; *ys = newYs; } template bool maybeProcessSpan(Span span, Next* next) { return false; } private: const Sk4s fXOffset, fYOffset; const Sk4s fXScale, fYScale; const Sk4s fXSkew, fYSkew; }; class PerspectiveMatrixStrategy { public: PerspectiveMatrixStrategy(SkVector offset, SkVector scale, SkVector skew, SkVector zSkew, SkScalar zOffset) : fXOffset{X(offset)}, fYOffset{Y(offset)}, fZOffset{zOffset} , fXScale{X(scale)}, fYScale{Y(scale)} , fXSkew{X(skew)}, fYSkew{Y(skew)}, fZXSkew{X(zSkew)}, fZYSkew{Y(zSkew)} { } void processPoints(Sk4s* xs, Sk4s* ys) { Sk4s newXs = fXScale * *xs + fXSkew * *ys + fXOffset; Sk4s newYs = fYSkew * *xs + fYScale * *ys + fYOffset; Sk4s newZs = fZXSkew * *xs + fZYSkew * *ys + fZOffset; *xs = newXs / newZs; *ys = newYs / newZs; } template bool maybeProcessSpan(Span span, Next* next) { return false; } private: const Sk4s fXOffset, fYOffset, fZOffset; const Sk4s fXScale, fYScale; const Sk4s fXSkew, fYSkew, fZXSkew, fZYSkew; }; } // namespace #endif // SkLinearBitmapPipeline_matrix_DEFINED