/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLights.h" #include "SkReadBuffer.h" sk_sp SkLights::MakeFromBuffer(SkReadBuffer& buf) { Builder builder; SkColor3f ambColor; if (!buf.readScalarArray(&ambColor.fX, 3)) { return nullptr; } builder.setAmbientLightColor(ambColor); int numLights = buf.readInt(); for (int l = 0; l < numLights; ++l) { bool isPoint = buf.readBool(); SkColor3f color; if (!buf.readScalarArray(&color.fX, 3)) { return nullptr; } SkVector3 dirOrPos; if (!buf.readScalarArray(&dirOrPos.fX, 3)) { return nullptr; } sk_sp depthMap; bool hasShadowMap = buf.readBool(); if (hasShadowMap) { if (!(depthMap = buf.readImage())) { return nullptr; } } bool isRadial = buf.readBool(); if (isPoint) { SkScalar intensity; intensity = buf.readScalar(); Light light = Light::MakePoint(color, dirOrPos, intensity, isRadial); light.setShadowMap(depthMap); builder.add(light); } else { Light light = Light::MakeDirectional(color, dirOrPos, isRadial); light.setShadowMap(depthMap); builder.add(light); } } return builder.finish(); } void SkLights::flatten(SkWriteBuffer& buf) const { buf.writeScalarArray(&this->ambientLightColor().fX, 3); buf.writeInt(this->numLights()); for (int l = 0; l < this->numLights(); ++l) { const Light& light = this->light(l); bool isPoint = Light::kPoint_LightType == light.type(); buf.writeBool(isPoint); buf.writeScalarArray(&light.color().fX, 3); buf.writeScalarArray(&light.dir().fX, 3); bool hasShadowMap = light.getShadowMap() != nullptr; buf.writeBool(hasShadowMap); bool isRadial = light.isRadial(); buf.writeBool(isRadial); if (hasShadowMap) { buf.writeImage(light.getShadowMap()); } if (isPoint) { buf.writeScalar(light.intensity()); } } }