/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColorSpaceXformer.h" #include "SkLights.h" #include "SkReadBuffer.h" sk_sp SkLights::MakeFromBuffer(SkReadBuffer& buf) { Builder builder; SkColor3f ambColor; if (!buf.readScalarArray(&ambColor.fX, 3)) { return nullptr; } builder.setAmbientLightColor(ambColor); int numLights = buf.readInt(); for (int l = 0; l < numLights; ++l) { bool isPoint = buf.readBool(); SkColor3f color; if (!buf.readScalarArray(&color.fX, 3)) { return nullptr; } SkVector3 dirOrPos; if (!buf.readScalarArray(&dirOrPos.fX, 3)) { return nullptr; } if (isPoint) { SkScalar intensity; intensity = buf.readScalar(); Light light = Light::MakePoint(color, dirOrPos, intensity); builder.add(light); } else { Light light = Light::MakeDirectional(color, dirOrPos); builder.add(light); } } return builder.finish(); } static SkColor3f xform_color(const SkColor3f& color, SkColorSpaceXformer* xformer) { SkColor origColor = SkColorSetARGB(0xFF, SkScalarRoundToInt(color.fX), SkScalarRoundToInt(color.fY), SkScalarRoundToInt(color.fZ)); SkColor xformedColor = xformer->apply(origColor); return SkColor3f::Make(SkIntToScalar(SkGetPackedR32(xformedColor)), SkIntToScalar(SkGetPackedG32(xformedColor)), SkIntToScalar(SkGetPackedB32(xformedColor))); } sk_sp SkLights::makeColorSpace(SkColorSpaceXformer* xformer) const { SkLights::Builder builder; for (int i = 0; i < this->numLights(); i++) { Light light(fLights[i].type(), xform_color(fLights[i].color(), xformer), fLights[i].fDirOrPos, fLights[i].fIntensity); builder.add(light); } builder.setAmbientLightColor(xform_color(fAmbientLightColor, xformer)); return builder.finish(); } void SkLights::flatten(SkWriteBuffer& buf) const { buf.writeScalarArray(&this->ambientLightColor().fX, 3); buf.writeInt(this->numLights()); for (int l = 0; l < this->numLights(); ++l) { const Light& light = this->light(l); bool isPoint = Light::kPoint_LightType == light.type(); buf.writeBool(isPoint); buf.writeScalarArray(&light.color().fX, 3); buf.writeScalarArray(&light.dir().fX, 3); if (isPoint) { buf.writeScalar(light.intensity()); } } }