/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImagePriv_DEFINED #define SkImagePriv_DEFINED #include "SkImage.h" #include "SkSmallAllocator.h" #include "SkSurface.h" enum SkCopyPixelsMode { kIfMutable_SkCopyPixelsMode, //!< only copy src pixels if they are marked mutable kAlways_SkCopyPixelsMode, //!< always copy src pixels (even if they are marked immutable) kNever_SkCopyPixelsMode, //!< never copy src pixels (even if they are marked mutable) }; enum {kSkBlitterContextSize = 3332}; // Commonly used allocator. It currently is only used to allocate up to 3 objects. The total // bytes requested is calculated using one of our large shaders, its context size plus the size of // an Sk3DBlitter in SkDraw.cpp // Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not // yet found a situation where the size below isn't big enough. typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; // If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive // the SkShader. sk_sp SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode, const SkMatrix* localMatrix, SkCopyPixelsMode, SkTBlitterAllocator* alloc); // Call this if you explicitly want to use/share this pixelRef in the image extern sk_sp SkMakeImageFromPixelRef(const SkImageInfo&, SkPixelRef*, const SkIPoint& pixelRefOrigin, size_t rowBytes); /** * Examines the bitmap to decide if it can share the existing pixelRef, or * if it needs to make a deep-copy of the pixels. * * The bitmap's pixelref will be shared if either the bitmap is marked as * immutable, or CopyPixelsMode allows it. Shared pixel refs are also * locked when kLocked_SharedPixelRefMode is specified. * * Passing kLocked_SharedPixelRefMode allows the image's peekPixels() method * to succeed, but it will force any lazy decodes/generators to execute if * they exist on the pixelref. * * It is illegal to call this with a texture-backed bitmap. * * If the bitmap's colortype cannot be converted into a corresponding * SkImageInfo, or the bitmap's pixels cannot be accessed, this will return * nullptr. */ extern sk_sp SkMakeImageFromRasterBitmap(const SkBitmap&, SkCopyPixelsMode, SkTBlitterAllocator* = nullptr); // Given an image created from SkNewImageFromBitmap, return its pixelref. This // may be called to see if the surface and the image share the same pixelref, // in which case the surface may need to perform a copy-on-write. extern const SkPixelRef* SkBitmapImageGetPixelRef(const SkImage* rasterImage); // When a texture is shared by a surface and an image its budgeted status is that of the // surface. This function is used when the surface makes a new texture for itself in order // for the orphaned image to determine whether the original texture counts against the // budget or not. extern void SkTextureImageApplyBudgetedDecision(SkImage* textureImage); // Update the texture wrapped by an image created with NewTexture. This // is called when a surface and image share the same GrTexture and the // surface needs to perform a copy-on-write extern void SkTextureImageSetTexture(SkImage* image, GrTexture* texture); /** * Will attempt to upload and lock the contents of the image as a texture, so that subsequent * draws to a gpu-target will come from that texture (and not by looking at the original image * src). In particular this is intended to use the texture even if the image's original content * changes subsequent to this call (i.e. the src is mutable!). * * All successful calls must be balanced by an equal number of calls to SkImage_unpinAsTexture(). * * Once in this "pinned" state, the image has all of the same thread restrictions that exist * for a natively created gpu image (e.g. SkImage::MakeFromTexture) * - all drawing, pinning, unpinning must happen in the same thread as the GrContext. * * @return true if the image was successfully uploaded and locked into a texture */ bool SkImage_pinAsTexture(const SkImage*, GrContext*); /** * The balancing call to a successful invokation of SkImage_pinAsTexture. When a balanced number of * calls have been made, then the "pinned" texture is free to be purged, etc. This also means that a * subsequent "pin" call will look at the original content again, and if its uniqueID/generationID * has changed, then a newer texture will be uploaded/pinned. * * The context passed to unpin must match the one passed to pin. */ void SkImage_unpinAsTexture(const SkImage*, GrContext*); #endif