/* * Copyright 2012 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkImageFilter.h" #include "SkBitmap.h" #include "SkFlattenableBuffers.h" #include "SkRect.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrTexture.h" #include "SkImageFilterUtils.h" #endif SK_DEFINE_INST_COUNT(SkImageFilter) SkImageFilter::SkImageFilter(int inputCount, SkImageFilter** inputs) : fInputCount(inputCount), fInputs(new SkImageFilter*[inputCount]) { for (int i = 0; i < inputCount; ++i) { fInputs[i] = inputs[i]; SkSafeRef(fInputs[i]); } } SkImageFilter::SkImageFilter(SkImageFilter* input) : fInputCount(1), fInputs(new SkImageFilter*[1]) { fInputs[0] = input; SkSafeRef(fInputs[0]); } SkImageFilter::SkImageFilter(SkImageFilter* input1, SkImageFilter* input2) : fInputCount(2), fInputs(new SkImageFilter*[2]) { fInputs[0] = input1; fInputs[1] = input2; SkSafeRef(fInputs[0]); SkSafeRef(fInputs[1]); } SkImageFilter::~SkImageFilter() { for (int i = 0; i < fInputCount; i++) { SkSafeUnref(fInputs[i]); } delete[] fInputs; } SkImageFilter::SkImageFilter(SkFlattenableReadBuffer& buffer) : fInputCount(buffer.readInt()), fInputs(new SkImageFilter*[fInputCount]) { for (int i = 0; i < fInputCount; i++) { if (buffer.readBool()) { fInputs[i] = static_cast(buffer.readFlattenable()); } else { fInputs[i] = NULL; } } } void SkImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { buffer.writeInt(fInputCount); for (int i = 0; i < fInputCount; i++) { SkImageFilter* input = getInput(i); buffer.writeBool(input != NULL); if (input != NULL) { buffer.writeFlattenable(input); } } } SkBitmap SkImageFilter::getInputResult(int index, Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm, SkIPoint* loc) { SkASSERT(index < fInputCount); SkImageFilter* input = getInput(index); SkBitmap result; if (input && input->filterImage(proxy, src, ctm, &result, loc)) { return result; } else { return src; } } bool SkImageFilter::filterImage(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm, SkBitmap* result, SkIPoint* loc) { SkASSERT(result); SkASSERT(loc); /* * Give the proxy first shot at the filter. If it returns false, ask * the filter to do it. */ return (proxy && proxy->filterImage(this, src, ctm, result, loc)) || this->onFilterImage(proxy, src, ctm, result, loc); } bool SkImageFilter::filterBounds(const SkIRect& src, const SkMatrix& ctm, SkIRect* dst) { SkASSERT(&src); SkASSERT(dst); return this->onFilterBounds(src, ctm, dst); } bool SkImageFilter::onFilterImage(Proxy*, const SkBitmap&, const SkMatrix&, SkBitmap*, SkIPoint*) { return false; } bool SkImageFilter::canFilterImageGPU() const { return this->asNewEffect(NULL, NULL); } bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, SkBitmap* result) { #if SK_SUPPORT_GPU SkBitmap input; SkASSERT(fInputCount == 1); if (!SkImageFilterUtils::GetInputResultGPU(this->getInput(0), proxy, src, &input)) { return false; } GrTexture* srcTexture = (GrTexture*) input.getTexture(); SkRect rect; src.getBounds(&rect); GrContext* context = srcTexture->getContext(); GrTextureDesc desc; desc.fFlags = kRenderTarget_GrTextureFlagBit, desc.fWidth = input.width(); desc.fHeight = input.height(); desc.fConfig = kRGBA_8888_GrPixelConfig; GrAutoScratchTexture dst(context, desc); GrContext::AutoMatrix am; am.setIdentity(context); GrContext::AutoRenderTarget art(context, dst.texture()->asRenderTarget()); GrContext::AutoClip acs(context, rect); GrEffectRef* effect; this->asNewEffect(&effect, srcTexture); SkASSERT(effect); SkAutoUnref effectRef(effect); GrPaint paint; paint.colorStage(0)->setEffect(effect); context->drawRect(paint, rect); SkAutoTUnref resultTex(dst.detach()); SkImageFilterUtils::WrapTexture(resultTex, input.width(), input.height(), result); return true; #else return false; #endif } bool SkImageFilter::onFilterBounds(const SkIRect& src, const SkMatrix& ctm, SkIRect* dst) { *dst = src; return true; } bool SkImageFilter::asNewEffect(GrEffectRef**, GrTexture*) const { return false; } bool SkImageFilter::asColorFilter(SkColorFilter**) const { return false; }