/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImageCacherator_DEFINED #define SkImageCacherator_DEFINED #include "SkImageGenerator.h" #include "SkMutex.h" #include "SkTemplates.h" class GrCaps; class GrContext; class GrSamplerParams; class GrUniqueKey; class SkBitmap; class SkImage; /* * Internal class to manage caching the output of an ImageGenerator. */ class SkImageCacherator { public: static SkImageCacherator* NewFromGenerator(std::unique_ptr, const SkIRect* subset = nullptr); ~SkImageCacherator(); const SkImageInfo& info() const { return fInfo; } uint32_t uniqueID() const { return fUniqueIDs[kLegacy_CachedFormat]; } enum CachedFormat { kLegacy_CachedFormat, // The format from the generator, with any color space stripped out kAsIs_CachedFormat, // The format from the generator, with no modification kLinearF16_CachedFormat, // Half float RGBA with linear gamma kSRGB8888_CachedFormat, // sRGB bytes kNumCachedFormats, }; /** * On success (true), bitmap will point to the pixels for this generator. If this returns * false, the bitmap will be reset to empty. * * If not NULL, the client will be notified (->notifyAddedToCache()) when resources are * added to the cache on its behalf. */ bool lockAsBitmap(GrContext*, SkBitmap*, const SkImage* client, SkColorSpace* dstColorSpace, SkImage::CachingHint = SkImage::kAllow_CachingHint); /** * Returns a ref() on the texture produced by this generator. The caller must call unref() * when it is done. Will return nullptr on failure. * * If not NULL, the client will be notified (->notifyAddedToCache()) when resources are * added to the cache on its behalf. * * The caller is responsible for calling texture->unref() when they are done. * * The scaleAdjust in/out parameter will return any scale adjustment that needs * to be applied to the absolute texture coordinates in the case where the image * was resized to meet the sampling requirements (e.g., resized out to the next power of 2). * It can be null if the caller knows resizing will not be required. */ GrTexture* lockAsTexture(GrContext*, const GrSamplerParams&, SkColorSpace* dstColorSpace, sk_sp* texColorSpace, const SkImage* client, SkScalar scaleAdjust[2], SkImage::CachingHint = SkImage::kAllow_CachingHint); /** * If the underlying src naturally is represented by an encoded blob (in SkData), this returns * a ref to that data. If not, it returns null. * * If a GrContext is specified, then the caller is only interested in gpu-specific encoded * formats, so others (e.g. PNG) can just return nullptr. */ SkData* refEncoded(GrContext*); // Only return true if the generate has already been cached. bool lockAsBitmapOnlyIfAlreadyCached(SkBitmap*, CachedFormat); // Call the underlying generator directly bool directGeneratePixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB, int srcX, int srcY); private: // Ref-counted tuple(SkImageGenerator, SkMutex) which allows sharing of one generator // among several cacherators. class SharedGenerator final : public SkNVRefCnt { public: static sk_sp Make(std::unique_ptr gen) { return gen ? sk_sp(new SharedGenerator(std::move(gen))) : nullptr; } private: explicit SharedGenerator(std::unique_ptr gen) : fGenerator(std::move(gen)) { SkASSERT(fGenerator); } friend class ScopedGenerator; friend class SkImageCacherator; std::unique_ptr fGenerator; SkMutex fMutex; }; class ScopedGenerator; struct Validator { Validator(sk_sp, const SkIRect* subset); operator bool() const { return fSharedGenerator.get(); } sk_sp fSharedGenerator; SkImageInfo fInfo; SkIPoint fOrigin; uint32_t fUniqueID; }; SkImageCacherator(Validator*); CachedFormat chooseCacheFormat(SkColorSpace* dstColorSpace, const GrCaps* = nullptr); SkImageInfo buildCacheInfo(CachedFormat); bool generateBitmap(SkBitmap*, const SkImageInfo&); bool tryLockAsBitmap(SkBitmap*, const SkImage*, SkImage::CachingHint, CachedFormat, const SkImageInfo&); #if SK_SUPPORT_GPU // Returns the texture. If the cacherator is generating the texture and wants to cache it, // it should use the passed in key (if the key is valid). GrTexture* lockTexture(GrContext*, const GrUniqueKey& key, const SkImage* client, SkImage::CachingHint, bool willBeMipped, SkColorSpace* dstColorSpace); // Returns the color space of the texture that would be returned if you called lockTexture. // Separate code path to allow querying of the color space for textures that cached (even // externally). sk_sp getColorSpace(GrContext*, SkColorSpace* dstColorSpace); void makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, CachedFormat, GrUniqueKey* cacheKey); #endif sk_sp fSharedGenerator; const SkImageInfo fInfo; const SkIPoint fOrigin; uint32_t fUniqueIDs[kNumCachedFormats]; friend class GrImageTextureMaker; friend class SkImage; friend class SkImage_Generator; }; #endif