/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkHalf_DEFINED #define SkHalf_DEFINED #include "SkNx.h" #include "SkTypes.h" // 16-bit floating point value // format is 1 bit sign, 5 bits exponent, 10 bits mantissa // only used for storage typedef uint16_t SkHalf; static constexpr uint16_t SK_HalfMin = 0x0400; // 2^-14 (minimum positive normal value) static constexpr uint16_t SK_HalfMax = 0x7bff; // 65504 static constexpr uint16_t SK_HalfEpsilon = 0x1400; // 2^-10 static constexpr uint16_t SK_Half1 = 0x3C00; // 1 // convert between half and single precision floating point float SkHalfToFloat(SkHalf h); SkHalf SK_API SkFloatToHalf(float f); // Convert between half and single precision floating point, // assuming inputs and outputs are both finite, and may // flush values which would be denormal half floats to zero. static inline Sk4f SkHalfToFloat_finite_ftz(uint64_t); static inline Sk4h SkFloatToHalf_finite_ftz(const Sk4f&); // ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ // // Like the serial versions in SkHalf.cpp, these are based on // https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/ // GCC 4.9 lacks the intrinsics to use ARMv8 f16<->f32 instructions, so we use inline assembly. static inline Sk4f SkHalfToFloat_finite_ftz(uint64_t rgba) { Sk4h hs = Sk4h::Load(&rgba); #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64) float32x4_t fs; asm ("fcvtl %[fs].4s, %[hs].4h \n" // vcvt_f32_f16(...) : [fs] "=w" (fs) // =w: write-only NEON register : [hs] "w" (hs.fVec)); // w: read-only NEON register return fs; #else Sk4i bits = SkNx_cast(hs), // Expand to 32 bit. sign = bits & 0x00008000, // Save the sign bit for later... positive = bits ^ sign, // ...but strip it off for now. is_norm = 0x03ff < positive; // Exponent > 0? // For normal half floats, extend the mantissa by 13 zero bits, // then adjust the exponent from 15 bias to 127 bias. Sk4i norm = (positive << 13) + ((127 - 15) << 23); Sk4i merged = (sign << 16) | (norm & is_norm); return Sk4f::Load(&merged); #endif } static inline Sk4h SkFloatToHalf_finite_ftz(const Sk4f& fs) { #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64) float32x4_t vec = fs.fVec; asm ("fcvtn %[vec].4h, %[vec].4s \n" // vcvt_f16_f32(vec) : [vec] "+w" (vec)); // +w: read-write NEON register return vreinterpret_u16_f32(vget_low_f32(vec)); #else Sk4i bits = Sk4i::Load(&fs), sign = bits & 0x80000000, // Save the sign bit for later... positive = bits ^ sign, // ...but strip it off for now. will_be_norm = 0x387fdfff < positive; // greater than largest denorm half? // For normal half floats, adjust the exponent from 127 bias to 15 bias, // then drop the bottom 13 mantissa bits. Sk4i norm = (positive - ((127 - 15) << 23)) >> 13; Sk4i merged = (sign >> 16) | (will_be_norm & norm); return SkNx_cast(merged); #endif } #endif