/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkHalf.h" #include "SkFloatBits.h" uint16_t halfMantissa(SkHalf h) { return h & 0x03ff; } uint16_t halfExponent(SkHalf h) { return (h >> 10) & 0x001f; } uint16_t halfSign(SkHalf h) { return h >> 15; } union FloatUIntUnion { uint32_t fUInt; // this must come first for the initializations below to work float fFloat; }; // based on Fabien Giesen's float_to_half_fast3() // see https://gist.github.com/rygorous/2156668 SkHalf SkFloatToHalf(float f) { static const uint32_t f32infty = { 255 << 23 }; static const uint32_t f16infty = { 31 << 23 }; static const FloatUIntUnion magic = { 15 << 23 }; static const uint32_t sign_mask = 0x80000000u; static const uint32_t round_mask = ~0xfffu; SkHalf o = 0; FloatUIntUnion floatUnion; floatUnion.fFloat = f; uint32_t sign = floatUnion.fUInt & sign_mask; floatUnion.fUInt ^= sign; // NOTE all the integer compares in this function can be safely // compiled into signed compares since all operands are below // 0x80000000. Important if you want fast straight SSE2 code // (since there's no unsigned PCMPGTD). // Inf or NaN (all exponent bits set) if (floatUnion.fUInt >= f32infty) // NaN->qNaN and Inf->Inf o = (floatUnion.fUInt > f32infty) ? 0x7e00 : 0x7c00; // (De)normalized number or zero else { floatUnion.fUInt &= round_mask; floatUnion.fFloat *= magic.fFloat; floatUnion.fUInt -= round_mask; // Clamp to signed infinity if overflowed if (floatUnion.fUInt > f16infty) { floatUnion.fUInt = f16infty; } o = floatUnion.fUInt >> 13; // Take the bits! } o |= sign >> 16; return o; } // based on Fabien Giesen's half_to_float_fast2() // see https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/ float SkHalfToFloat(SkHalf h) { static const FloatUIntUnion magic = { 126 << 23 }; FloatUIntUnion o; if (halfExponent(h) == 0) { // Zero / Denormal o.fUInt = magic.fUInt + halfMantissa(h); o.fFloat -= magic.fFloat; } else { // Set mantissa o.fUInt = halfMantissa(h) << 13; // Set exponent if (halfExponent(h) == 0x1f) // Inf/NaN o.fUInt |= (255 << 23); else o.fUInt |= ((127 - 15 + halfExponent(h)) << 23); } // Set sign o.fUInt |= (halfSign(h) << 31); return o.fFloat; }