/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkGpuBlurUtils.h" #include "SkRect.h" #if SK_SUPPORT_GPU #include "GrCaps.h" #include "GrContext.h" #include "GrFixedClip.h" #include "GrRenderTargetContext.h" #include "GrRenderTargetContextPriv.h" #include "effects/GrGaussianConvolutionFragmentProcessor.h" #include "effects/GrMatrixConvolutionEffect.h" #define MAX_BLUR_SIGMA 4.0f using Direction = GrGaussianConvolutionFragmentProcessor::Direction; static void scale_irect_roundout(SkIRect* rect, float xScale, float yScale) { rect->fLeft = SkScalarFloorToInt(rect->fLeft * xScale); rect->fTop = SkScalarFloorToInt(rect->fTop * yScale); rect->fRight = SkScalarCeilToInt(rect->fRight * xScale); rect->fBottom = SkScalarCeilToInt(rect->fBottom * yScale); } static void scale_irect(SkIRect* rect, int xScale, int yScale) { rect->fLeft *= xScale; rect->fTop *= yScale; rect->fRight *= xScale; rect->fBottom *= yScale; } #ifdef SK_DEBUG static inline int is_even(int x) { return !(x & 1); } #endif static void shrink_irect_by_2(SkIRect* rect, bool xAxis, bool yAxis) { if (xAxis) { SkASSERT(is_even(rect->fLeft) && is_even(rect->fRight)); rect->fLeft /= 2; rect->fRight /= 2; } if (yAxis) { SkASSERT(is_even(rect->fTop) && is_even(rect->fBottom)); rect->fTop /= 2; rect->fBottom /= 2; } } static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int *radius) { *scaleFactor = 1; while (sigma > MAX_BLUR_SIGMA) { *scaleFactor *= 2; sigma *= 0.5f; if (*scaleFactor > maxTextureSize) { *scaleFactor = maxTextureSize; sigma = MAX_BLUR_SIGMA; } } *radius = static_cast(ceilf(sigma * 3.0f)); SkASSERT(*radius <= GrGaussianConvolutionFragmentProcessor::kMaxKernelRadius); return sigma; } static void convolve_gaussian_1d(GrRenderTargetContext* renderTargetContext, const GrClip& clip, const SkIRect& dstRect, const SkIPoint& srcOffset, sk_sp proxy, Direction direction, int radius, float sigma, GrTextureDomain::Mode mode, int bounds[2]) { GrPaint paint; paint.setGammaCorrect(renderTargetContext->colorSpaceInfo().isGammaCorrect()); std::unique_ptr conv(GrGaussianConvolutionFragmentProcessor::Make( std::move(proxy), direction, radius, sigma, mode, bounds)); paint.addColorFragmentProcessor(std::move(conv)); paint.setPorterDuffXPFactory(SkBlendMode::kSrc); SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()), -SkIntToScalar(srcOffset.y())); renderTargetContext->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), SkRect::Make(dstRect), localMatrix); } static void convolve_gaussian_2d(GrRenderTargetContext* renderTargetContext, const GrClip& clip, const SkIRect& dstRect, const SkIPoint& srcOffset, sk_sp proxy, int radiusX, int radiusY, SkScalar sigmaX, SkScalar sigmaY, const SkIRect& srcBounds, GrTextureDomain::Mode mode) { SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()), -SkIntToScalar(srcOffset.y())); SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); GrPaint paint; paint.setGammaCorrect(renderTargetContext->colorSpaceInfo().isGammaCorrect()); auto conv = GrMatrixConvolutionEffect::MakeGaussian(std::move(proxy), srcBounds, size, 1.0, 0.0, kernelOffset, mode, true, sigmaX, sigmaY); paint.addColorFragmentProcessor(std::move(conv)); paint.setPorterDuffXPFactory(SkBlendMode::kSrc); renderTargetContext->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), SkRect::Make(dstRect), localMatrix); } static void convolve_gaussian(GrRenderTargetContext* renderTargetContext, const GrClip& clip, const SkIRect& srcRect, sk_sp proxy, Direction direction, int radius, float sigma, const SkIRect& srcBounds, const SkIPoint& srcOffset, GrTextureDomain::Mode mode) { int bounds[2] = { 0, 0 }; SkIRect dstRect = SkIRect::MakeWH(srcRect.width(), srcRect.height()); if (GrTextureDomain::kIgnore_Mode == mode) { convolve_gaussian_1d(renderTargetContext, clip, dstRect, srcOffset, std::move(proxy), direction, radius, sigma, GrTextureDomain::kIgnore_Mode, bounds); return; } SkIRect midRect = srcBounds, leftRect, rightRect; midRect.offset(srcOffset); SkIRect topRect, bottomRect; if (Direction::kX == direction) { bounds[0] = srcBounds.left(); bounds[1] = srcBounds.right(); topRect = SkIRect::MakeLTRB(0, 0, dstRect.right(), midRect.top()); bottomRect = SkIRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom()); midRect.inset(radius, 0); leftRect = SkIRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom()); rightRect = SkIRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom()); dstRect.fTop = midRect.top(); dstRect.fBottom = midRect.bottom(); } else { bounds[0] = srcBounds.top(); bounds[1] = srcBounds.bottom(); topRect = SkIRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom()); bottomRect = SkIRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom()); midRect.inset(0, radius); leftRect = SkIRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top()); rightRect = SkIRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height()); dstRect.fLeft = midRect.left(); dstRect.fRight = midRect.right(); } if (!topRect.isEmpty()) { renderTargetContext->clear(&topRect, 0, GrRenderTargetContext::CanClearFullscreen::kNo); } if (!bottomRect.isEmpty()) { renderTargetContext->clear(&bottomRect, 0, GrRenderTargetContext::CanClearFullscreen::kNo); } if (midRect.isEmpty()) { // Blur radius covers srcBounds; use bounds over entire draw convolve_gaussian_1d(renderTargetContext, clip, dstRect, srcOffset, std::move(proxy), direction, radius, sigma, mode, bounds); } else { // Draw right and left margins with bounds; middle without. convolve_gaussian_1d(renderTargetContext, clip, leftRect, srcOffset, proxy, direction, radius, sigma, mode, bounds); convolve_gaussian_1d(renderTargetContext, clip, rightRect, srcOffset, proxy, direction, radius, sigma, mode, bounds); convolve_gaussian_1d(renderTargetContext, clip, midRect, srcOffset, std::move(proxy), direction, radius, sigma, GrTextureDomain::kIgnore_Mode, bounds); } } namespace SkGpuBlurUtils { sk_sp GaussianBlur(GrContext* context, sk_sp srcProxy, sk_sp colorSpace, const SkIRect& dstBounds, const SkIRect& srcBounds, float sigmaX, float sigmaY, GrTextureDomain::Mode mode, SkBackingFit fit) { SkASSERT(context); SkIRect clearRect; int scaleFactorX, radiusX; int scaleFactorY, radiusY; int maxTextureSize = context->caps()->maxTextureSize(); sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY); SkASSERT(sigmaX || sigmaY); SkIPoint srcOffset = SkIPoint::Make(-dstBounds.x(), -dstBounds.y()); SkIRect localDstBounds = SkIRect::MakeWH(dstBounds.width(), dstBounds.height()); SkIRect localSrcBounds; SkIRect srcRect; if (GrTextureDomain::kIgnore_Mode == mode) { srcRect = localDstBounds; } else { srcRect = localSrcBounds = srcBounds; srcRect.offset(srcOffset); } scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); scale_irect(&srcRect, scaleFactorX, scaleFactorY); // setup new clip GrFixedClip clip(localDstBounds); GrPixelConfig config = srcProxy->config(); if (GrPixelConfigIsSRGB(config) && !colorSpace) { // If the context doesn't have sRGB write control, and we make an sRGB RTC, we won't be // able to suppress the linear -> sRGB conversion out of the shader. Not all GL drivers // have that feature, and Vulkan is missing it entirely. To keep things simple, switch to // a non-sRGB destination, to ensure correct blurring behavior. config = kRGBA_8888_GrPixelConfig; } SkASSERT(kBGRA_8888_GrPixelConfig == config || kRGBA_8888_GrPixelConfig == config || kRGBA_4444_GrPixelConfig == config || kRGB_565_GrPixelConfig == config || kSRGBA_8888_GrPixelConfig == config || kSBGRA_8888_GrPixelConfig == config || kRGBA_half_GrPixelConfig == config || kAlpha_8_GrPixelConfig == config); const int width = dstBounds.width(); const int height = dstBounds.height(); sk_sp dstRenderTargetContext; // For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just // launch a single non separable kernel vs two launches if (sigmaX > 0.0f && sigmaY > 0.0f && (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { // We shouldn't be scaling because this is a small size blur SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY)); dstRenderTargetContext = context->makeDeferredRenderTargetContext(fit, width, height, config, colorSpace); if (!dstRenderTargetContext) { return nullptr; } convolve_gaussian_2d(dstRenderTargetContext.get(), clip, localDstBounds, srcOffset, std::move(srcProxy), radiusX, radiusY, sigmaX, sigmaY, srcBounds, mode); return dstRenderTargetContext; } SkASSERT(SkIsPow2(scaleFactorX) && SkIsPow2(scaleFactorY)); // GrTextureDomainEffect does not support kRepeat_Mode with GrSamplerState::Filter. GrTextureDomain::Mode modeForScaling = GrTextureDomain::kRepeat_Mode == mode ? GrTextureDomain::kDecal_Mode : mode; for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { SkIRect dstRect(srcRect); shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY); dstRenderTargetContext = context->makeDeferredRenderTargetContext( fit, SkTMin(dstRect.fRight, width), SkTMin(dstRect.fBottom, height), config, colorSpace); if (!dstRenderTargetContext) { return nullptr; } GrPaint paint; paint.setGammaCorrect(dstRenderTargetContext->colorSpaceInfo().isGammaCorrect()); if (GrTextureDomain::kIgnore_Mode != mode && i == 1) { SkRect domain = SkRect::Make(localSrcBounds); domain.inset((i < scaleFactorX) ? SK_ScalarHalf : 0.0f, (i < scaleFactorY) ? SK_ScalarHalf : 0.0f); auto fp = GrTextureDomainEffect::Make(std::move(srcProxy), SkMatrix::I(), domain, modeForScaling, GrSamplerState::Filter::kBilerp); paint.addColorFragmentProcessor(std::move(fp)); srcRect.offset(-srcOffset); srcOffset.set(0, 0); } else { paint.addColorTextureProcessor(std::move(srcProxy), SkMatrix::I(), GrSamplerState::ClampBilerp()); } paint.setPorterDuffXPFactory(SkBlendMode::kSrc); dstRenderTargetContext->fillRectToRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), SkRect::Make(dstRect), SkRect::Make(srcRect)); srcProxy = dstRenderTargetContext->asTextureProxyRef(); if (!srcProxy) { return nullptr; } srcRect = dstRect; localSrcBounds = srcRect; } srcRect = localDstBounds; scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); if (sigmaX > 0.0f) { if (scaleFactorX > 1) { SkASSERT(dstRenderTargetContext); // Clear out a radius to the right of the srcRect to prevent the // X convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, radiusX, srcRect.height()); dstRenderTargetContext->priv().absClear(&clearRect, 0x0); } SkASSERT(srcRect.width() <= width && srcRect.height() <= height); dstRenderTargetContext = context->makeDeferredRenderTargetContext(fit, srcRect.width(), srcRect.height(), config, colorSpace); if (!dstRenderTargetContext) { return nullptr; } convolve_gaussian(dstRenderTargetContext.get(), clip, srcRect, std::move(srcProxy), Direction::kX, radiusX, sigmaX, localSrcBounds, srcOffset, mode); srcProxy = dstRenderTargetContext->asTextureProxyRef(); if (!srcProxy) { return nullptr; } srcRect.offsetTo(0, 0); localSrcBounds = srcRect; if (GrTextureDomain::kClamp_Mode == mode) { // We need to adjust bounds because we only fill part of the srcRect in x-pass. localSrcBounds.inset(0, radiusY); } srcOffset.set(0, 0); } if (sigmaY > 0.0f) { if (scaleFactorY > 1 || sigmaX > 0.0f) { SkASSERT(dstRenderTargetContext); // Clear out a radius below the srcRect to prevent the Y // convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width(), radiusY); dstRenderTargetContext->priv().absClear(&clearRect, 0x0); } SkASSERT(srcRect.width() <= width && srcRect.height() <= height); dstRenderTargetContext = context->makeDeferredRenderTargetContext(fit, srcRect.width(), srcRect.height(), config, colorSpace); if (!dstRenderTargetContext) { return nullptr; } convolve_gaussian(dstRenderTargetContext.get(), clip, srcRect, std::move(srcProxy), Direction::kY, radiusY, sigmaY, localSrcBounds, srcOffset, mode); srcProxy = dstRenderTargetContext->asTextureProxyRef(); if (!srcProxy) { return nullptr; } srcRect.offsetTo(0, 0); } SkASSERT(dstRenderTargetContext); SkASSERT(srcProxy.get() == dstRenderTargetContext->asTextureProxy()); if (scaleFactorX > 1 || scaleFactorY > 1) { // Clear one pixel to the right and below, to accommodate bilinear upsampling. // TODO: it seems like we should actually be clamping here rather than darkening // the bottom right edges. clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1); dstRenderTargetContext->priv().absClear(&clearRect, 0x0); clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, 1, srcRect.height()); dstRenderTargetContext->priv().absClear(&clearRect, 0x0); SkIRect dstRect(srcRect); scale_irect(&dstRect, scaleFactorX, scaleFactorY); dstRenderTargetContext = context->makeDeferredRenderTargetContext( fit, SkTMin(dstRect.width(), width), SkTMin(dstRect.height(), height), config, colorSpace); if (!dstRenderTargetContext) { return nullptr; } GrPaint paint; paint.setGammaCorrect(dstRenderTargetContext->colorSpaceInfo().isGammaCorrect()); if (GrTextureDomain::kIgnore_Mode != mode) { SkRect domain = SkRect::Make(localSrcBounds); auto fp = GrTextureDomainEffect::Make(std::move(srcProxy), SkMatrix::I(), domain, modeForScaling, GrSamplerState::Filter::kBilerp); paint.addColorFragmentProcessor(std::move(fp)); } else { // FIXME: this should be mitchell, not bilinear. paint.addColorTextureProcessor(std::move(srcProxy), SkMatrix::I(), GrSamplerState::ClampBilerp()); } paint.setPorterDuffXPFactory(SkBlendMode::kSrc); dstRenderTargetContext->fillRectToRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), SkRect::Make(dstRect), SkRect::Make(srcRect)); srcProxy = dstRenderTargetContext->asTextureProxyRef(); if (!srcProxy) { return nullptr; } srcRect = dstRect; } return dstRenderTargetContext; } } #endif