/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkFilterShader_DEFINED #define SkFilterShader_DEFINED #include "SkShader.h" class SkColorFilter; class SkFilterShader : public SkShader { public: SkFilterShader(SkShader* shader, SkColorFilter* filter); virtual ~SkFilterShader(); virtual uint32_t getFlags() SK_OVERRIDE; virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE; virtual void endContext() SK_OVERRIDE; virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE; SK_DEVELOPER_TO_STRING() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader) protected: SkFilterShader(SkFlattenableReadBuffer& ); virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; private: SkShader* fShader; SkColorFilter* fFilter; typedef SkShader INHERITED; }; #endif