/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkFilterShader_DEFINED #define SkFilterShader_DEFINED #include "SkShader.h" class SkColorFilter; class SkFilterShader : public SkShader { public: SkFilterShader(SkShader* shader, SkColorFilter* filter); virtual ~SkFilterShader(); virtual size_t contextSize() const SK_OVERRIDE; class FilterShaderContext : public SkShader::Context { public: // Takes ownership of shaderContext and calls its destructor. FilterShaderContext(const SkFilterShader&, SkShader::Context*, const ContextRec&); virtual ~FilterShaderContext(); virtual uint32_t getFlags() const SK_OVERRIDE; virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE; private: SkShader::Context* fShaderContext; typedef SkShader::Context INHERITED; }; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader) protected: SkFilterShader(SkReadBuffer& ); virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; private: SkShader* fShader; SkColorFilter* fFilter; typedef SkShader INHERITED; }; #endif