/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkFilterShader_DEFINED #define SkFilterShader_DEFINED #include "SkShader.h" class SkColorFilter; class SkFilterShader : public SkShader { public: SkFilterShader(SkShader* shader, SkColorFilter* filter); virtual ~SkFilterShader(); size_t contextSize() const override; class FilterShaderContext : public SkShader::Context { public: // Takes ownership of shaderContext and calls its destructor. FilterShaderContext(const SkFilterShader&, SkShader::Context*, const ContextRec&); virtual ~FilterShaderContext(); uint32_t getFlags() const override; void shadeSpan(int x, int y, SkPMColor[], int count) override; void set3DMask(const SkMask* mask) override { // forward to our proxy fShaderContext->set3DMask(mask); } private: SkShader::Context* fShaderContext; typedef SkShader::Context INHERITED; }; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader) protected: void flatten(SkWriteBuffer&) const override; Context* onCreateContext(const ContextRec&, void* storage) const override; private: SkShader* fShader; SkColorFilter* fFilter; typedef SkShader INHERITED; }; #endif