/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkEmptyShader_DEFINED #define SkEmptyShader_DEFINED #include "SkShader.h" // TODO: move this to private, as there is a public factory on SkShader /** * \class SkEmptyShader * A Shader that always draws nothing. Its createContext always returns nullptr. */ class SK_API SkEmptyShader : public SkShader { public: SkEmptyShader() {} SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader) protected: size_t onContextSize(const ContextRec&) const override { // Even though createContext returns nullptr we have to return a value of at least // sizeof(SkShader::Context) to satisfy SkSmallAllocator. return sizeof(SkShader::Context); } SkShader::Context* onCreateContext(const ContextRec&, void*) const override { return nullptr; } void flatten(SkWriteBuffer& buffer) const override { // Do nothing. // We just don't want to fall through to SkShader::flatten(), // which will write data we don't care to serialize or decode. } private: typedef SkShader INHERITED; }; #endif