/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkDrawShadowInfo.h" #include "SkMatrix.h" #include "SkPath.h" #include "SkRect.h" namespace SkDrawShadowMetrics { static SkScalar compute_z(SkScalar x, SkScalar y, const SkPoint3& params) { return x*params.fX + y*params.fY + params.fZ; } void GetLocalBounds(const SkPath& path, const SkDrawShadowRec& rec, const SkMatrix& ctm, SkRect* bounds) { SkRect ambientBounds = path.getBounds(); SkScalar occluderZ; if (SkScalarNearlyZero(rec.fZPlaneParams.fX) && SkScalarNearlyZero(rec.fZPlaneParams.fY)) { occluderZ = rec.fZPlaneParams.fZ; } else { occluderZ = compute_z(ambientBounds.fLeft, ambientBounds.fTop, rec.fZPlaneParams); occluderZ = SkTMax(occluderZ, compute_z(ambientBounds.fRight, ambientBounds.fTop, rec.fZPlaneParams)); occluderZ = SkTMax(occluderZ, compute_z(ambientBounds.fLeft, ambientBounds.fBottom, rec.fZPlaneParams)); occluderZ = SkTMax(occluderZ, compute_z(ambientBounds.fRight, ambientBounds.fBottom, rec.fZPlaneParams)); } SkScalar ambientBlur; SkScalar spotBlur; SkScalar spotScale; SkPoint spotOffset; if (ctm.hasPerspective()) { // transform ambient and spot bounds into device space ctm.mapRect(&ambientBounds); // get ambient blur (in device space) ambientBlur = SkDrawShadowMetrics::AmbientBlurRadius(occluderZ); // get spot params (in device space) SkPoint devLightPos = SkPoint::Make(rec.fLightPos.fX, rec.fLightPos.fY); ctm.mapPoints(&devLightPos, 1); SkDrawShadowMetrics::GetSpotParams(occluderZ, devLightPos.fX, devLightPos.fY, rec.fLightPos.fZ, rec.fLightRadius, &spotBlur, &spotScale, &spotOffset); } else { SkScalar devToSrcScale = SkScalarInvert(ctm.getMinScale()); // get ambient blur (in local space) SkScalar devSpaceAmbientBlur = SkDrawShadowMetrics::AmbientBlurRadius(occluderZ); ambientBlur = devSpaceAmbientBlur*devToSrcScale; // get spot params (in local space) SkDrawShadowMetrics::GetSpotParams(occluderZ, rec.fLightPos.fX, rec.fLightPos.fY, rec.fLightPos.fZ, rec.fLightRadius, &spotBlur, &spotScale, &spotOffset); // convert spot blur to local space spotBlur *= devToSrcScale; } // in both cases, adjust ambient and spot bounds SkRect spotBounds = ambientBounds; ambientBounds.outset(ambientBlur, ambientBlur); spotBounds.fLeft *= spotScale; spotBounds.fTop *= spotScale; spotBounds.fRight *= spotScale; spotBounds.fBottom *= spotScale; spotBounds.offset(spotOffset.fX, spotOffset.fY); spotBounds.outset(spotBlur, spotBlur); // merge bounds *bounds = ambientBounds; bounds->join(spotBounds); // outset a bit to account for floating point error bounds->outset(1, 1); // if perspective, transform back to src space if (ctm.hasPerspective()) { // TODO: create tighter mapping from dev rect back to src rect SkMatrix inverse; if (ctm.invert(&inverse)) { inverse.mapRect(bounds); } } } }