/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkArenaAlloc.h" #include "SkDrawLooper.h" #include "SkCanvas.h" #include "SkMatrix.h" #include "SkPaint.h" #include "SkRect.h" bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) const { SkCanvas canvas; SkSTArenaAlloc<48> alloc; SkDrawLooper::Context* context = this->makeContext(&canvas, &alloc); for (;;) { SkPaint p(paint); if (context->next(&canvas, &p)) { p.setLooper(nullptr); if (!p.canComputeFastBounds()) { return false; } } else { break; } } return true; } void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& s, SkRect* dst) const { // src and dst rects may alias and we need to keep the original src, so copy it. const SkRect src = s; SkCanvas canvas; SkSTArenaAlloc<48> alloc; *dst = src; // catch case where there are no loops SkDrawLooper::Context* context = this->makeContext(&canvas, &alloc); for (bool firstTime = true;; firstTime = false) { SkPaint p(paint); if (context->next(&canvas, &p)) { SkRect r(src); p.setLooper(nullptr); p.computeFastBounds(r, &r); canvas.getTotalMatrix().mapRect(&r); if (firstTime) { *dst = r; } else { dst->join(r); } } else { break; } } } bool SkDrawLooper::asABlurShadow(BlurShadowRec*) const { return false; }