/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkDrawLooper.h" #include "SkCanvas.h" #include "SkMatrix.h" #include "SkPaint.h" #include "SkRect.h" #include "SkSmallAllocator.h" bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) const { SkCanvas canvas; SkSmallAllocator<1, 32> allocator; void* buffer = allocator.reserveT(this->contextSize()); SkDrawLooper::Context* context = this->createContext(&canvas, buffer); for (;;) { SkPaint p(paint); if (context->next(&canvas, &p)) { p.setLooper(NULL); if (!p.canComputeFastBounds()) { return false; } } else { break; } } return true; } void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& src, SkRect* dst) const { SkCanvas canvas; SkSmallAllocator<1, 32> allocator; void* buffer = allocator.reserveT(this->contextSize()); *dst = src; // catch case where there are no loops SkDrawLooper::Context* context = this->createContext(&canvas, buffer); for (bool firstTime = true;; firstTime = false) { SkPaint p(paint); if (context->next(&canvas, &p)) { SkRect r(src); p.setLooper(NULL); p.computeFastBounds(r, &r); canvas.getTotalMatrix().mapRect(&r); if (firstTime) { *dst = r; } else { dst->join(r); } } else { break; } } } bool SkDrawLooper::asABlurShadow(BlurShadowRec*) const { return false; }