#include "SkDevice.h" #include "SkDraw.h" #include "SkRect.h" SkDeviceFactory::~SkDeviceFactory() {} SkDevice::SkDevice(SkCanvas* canvas) : fCanvas(canvas) {} SkDevice::SkDevice(SkCanvas* canvas, const SkBitmap& bitmap, bool isForLayer) : fCanvas(canvas), fBitmap(bitmap) { // auto-allocate if we're for offscreen drawing if (isForLayer) { if (NULL == fBitmap.getPixels() && NULL == fBitmap.pixelRef()) { fBitmap.allocPixels(); if (!fBitmap.isOpaque()) { fBitmap.eraseColor(0); } } } } void SkDevice::lockPixels() { fBitmap.lockPixels(); } void SkDevice::unlockPixels() { fBitmap.unlockPixels(); } const SkBitmap& SkDevice::accessBitmap(bool changePixels) { this->onAccessBitmap(&fBitmap); if (changePixels) { fBitmap.notifyPixelsChanged(); } return fBitmap; } void SkDevice::getBounds(SkIRect* bounds) const { if (bounds) { bounds->set(0, 0, fBitmap.width(), fBitmap.height()); } } bool SkDevice::intersects(const SkIRect& r, SkIRect* sect) const { SkIRect bounds; this->getBounds(&bounds); return sect ? sect->intersect(r, bounds) : SkIRect::Intersects(r, bounds); } void SkDevice::eraseColor(SkColor eraseColor) { fBitmap.eraseColor(eraseColor); } void SkDevice::onAccessBitmap(SkBitmap* bitmap) {} void SkDevice::setMatrixClip(const SkMatrix&, const SkRegion&) {} /////////////////////////////////////////////////////////////////////////////// bool SkDevice::readPixels(const SkIRect& srcRect, SkBitmap* bitmap) { const SkBitmap& src = this->accessBitmap(false); SkIRect bounds; bounds.set(0, 0, src.width(), src.height()); if (!bounds.intersect(srcRect)) { return false; } SkBitmap subset; if (!src.extractSubset(&subset, bounds)) { return false; } SkBitmap tmp; if (!subset.copyTo(&tmp, SkBitmap::kARGB_8888_Config)) { return false; } tmp.swap(*bitmap); return true; } void SkDevice::writePixels(const SkBitmap& bitmap, int x, int y) { SkPaint paint; paint.setXfermodeMode(SkXfermode::kSrc_Mode); SkCanvas canvas(this); canvas.drawSprite(bitmap, x, y, &paint); } /////////////////////////////////////////////////////////////////////////////// void SkDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { draw.drawPaint(paint); } void SkDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { draw.drawPoints(mode, count, pts, paint); } void SkDevice::drawRect(const SkDraw& draw, const SkRect& r, const SkPaint& paint) { draw.drawRect(r, paint); } void SkDevice::drawPath(const SkDraw& draw, const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) { draw.drawPath(path, paint, prePathMatrix, pathIsMutable); } void SkDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, const SkIRect* srcRect, const SkMatrix& matrix, const SkPaint& paint) { SkBitmap tmp; // storage if we need a subset of bitmap const SkBitmap* bitmapPtr = &bitmap; if (srcRect) { if (!bitmap.extractSubset(&tmp, *srcRect)) { return; // extraction failed } bitmapPtr = &tmp; } draw.drawBitmap(*bitmapPtr, matrix, paint); } void SkDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, int x, int y, const SkPaint& paint) { draw.drawSprite(bitmap, x, y, paint); } void SkDevice::drawText(const SkDraw& draw, const void* text, size_t len, SkScalar x, SkScalar y, const SkPaint& paint) { draw.drawText((const char*)text, len, x, y, paint); } void SkDevice::drawPosText(const SkDraw& draw, const void* text, size_t len, const SkScalar xpos[], SkScalar y, int scalarsPerPos, const SkPaint& paint) { draw.drawPosText((const char*)text, len, xpos, y, scalarsPerPos, paint); } void SkDevice::drawTextOnPath(const SkDraw& draw, const void* text, size_t len, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { draw.drawTextOnPath((const char*)text, len, path, matrix, paint); } void SkDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, int vertexCount, const SkPoint verts[], const SkPoint textures[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) { draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode, indices, indexCount, paint); } void SkDevice::drawDevice(const SkDraw& draw, SkDevice* device, int x, int y, const SkPaint& paint) { draw.drawSprite(device->accessBitmap(false), x, y, paint); } /////////////////////////////////////////////////////////////////////////////// SkDevice* SkRasterDeviceFactory::newDevice(SkCanvas* canvas, SkBitmap::Config config, int width, int height, bool isOpaque, bool isForLayer) { SkBitmap bitmap; bitmap.setConfig(config, width, height); bitmap.setIsOpaque(isOpaque); return SkNEW_ARGS(SkDevice, (canvas, bitmap, isForLayer)); }