#include "SkDevice.h" #include "SkDraw.h" #include "SkMetaData.h" #include "SkRect.h" //#define TRACE_FACTORY_LIFETIME #ifdef TRACE_FACTORY_LIFETIME static int gFactoryCounter; #endif SkDeviceFactory::SkDeviceFactory() { #ifdef TRACE_FACTORY_LIFETIME SkDebugf("+++ factory index %d\n", gFactoryCounter); ++gFactoryCounter; #endif } SkDeviceFactory::~SkDeviceFactory() { #ifdef TRACE_FACTORY_LIFETIME --gFactoryCounter; SkDebugf("--- factory index %d\n", gFactoryCounter); #endif } /////////////////////////////////////////////////////////////////////////////// SkDevice::SkDevice(SkCanvas* canvas) : fCanvas(canvas), fMetaData(NULL), fMatrixClipObserver(NULL) { fOrigin.setZero(); fCachedDeviceFactory = NULL; } SkDevice::SkDevice(SkCanvas* canvas, const SkBitmap& bitmap, bool isForLayer) : fCanvas(canvas), fBitmap(bitmap), fMetaData(NULL), fMatrixClipObserver(NULL) { fOrigin.setZero(); // auto-allocate if we're for offscreen drawing if (isForLayer) { if (NULL == fBitmap.getPixels() && NULL == fBitmap.pixelRef()) { fBitmap.allocPixels(); if (!fBitmap.isOpaque()) { fBitmap.eraseColor(0); } } } fCachedDeviceFactory = NULL; } SkDevice::~SkDevice() { delete fMetaData; SkSafeUnref(fCachedDeviceFactory); SkSafeUnref(fMatrixClipObserver); } SkDeviceFactory* SkDevice::onNewDeviceFactory() { return SkNEW(SkRasterDeviceFactory); } SkDeviceFactory* SkDevice::getDeviceFactory() { if (NULL == fCachedDeviceFactory) { fCachedDeviceFactory = this->onNewDeviceFactory(); } return fCachedDeviceFactory; } SkMetaData& SkDevice::getMetaData() { // metadata users are rare, so we lazily allocate it. If that changes we // can decide to just make it a field in the device (rather than a ptr) if (NULL == fMetaData) { fMetaData = new SkMetaData; } return *fMetaData; } void SkDevice::lockPixels() { fBitmap.lockPixels(); } void SkDevice::unlockPixels() { fBitmap.unlockPixels(); } const SkBitmap& SkDevice::accessBitmap(bool changePixels) { this->onAccessBitmap(&fBitmap); if (changePixels) { fBitmap.notifyPixelsChanged(); } return fBitmap; } void SkDevice::getBounds(SkIRect* bounds) const { if (bounds) { bounds->set(0, 0, fBitmap.width(), fBitmap.height()); } } bool SkDevice::intersects(const SkIRect& r, SkIRect* sect) const { SkIRect bounds; this->getBounds(&bounds); return sect ? sect->intersect(r, bounds) : SkIRect::Intersects(r, bounds); } void SkDevice::clear(SkColor color) { fBitmap.eraseColor(color); } void SkDevice::onAccessBitmap(SkBitmap* bitmap) {} void SkDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& region, const SkClipStack& clipStack) { if (fMatrixClipObserver) { fMatrixClipObserver->matrixClipChanged(matrix, region, clipStack); } } void SkDevice::setMatrixClipObserver(SkMatrixClipObserver* observer) { SkRefCnt_SafeAssign(fMatrixClipObserver, observer); } /////////////////////////////////////////////////////////////////////////////// bool SkDevice::readPixels(const SkIRect& srcRect, SkBitmap* bitmap) { const SkBitmap& src = this->accessBitmap(false); SkIRect bounds; bounds.set(0, 0, src.width(), src.height()); if (!bounds.intersect(srcRect)) { return false; } SkBitmap subset; if (!src.extractSubset(&subset, bounds)) { return false; } SkBitmap tmp; if (!subset.copyTo(&tmp, SkBitmap::kARGB_8888_Config)) { return false; } tmp.swap(*bitmap); return true; } void SkDevice::writePixels(const SkBitmap& bitmap, int x, int y) { SkPaint paint; paint.setXfermodeMode(SkXfermode::kSrc_Mode); SkCanvas canvas(this); canvas.drawSprite(bitmap, x, y, &paint); } /////////////////////////////////////////////////////////////////////////////// void SkDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { draw.drawPaint(paint); } void SkDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { draw.drawPoints(mode, count, pts, paint); } void SkDevice::drawRect(const SkDraw& draw, const SkRect& r, const SkPaint& paint) { draw.drawRect(r, paint); } void SkDevice::drawPath(const SkDraw& draw, const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) { draw.drawPath(path, paint, prePathMatrix, pathIsMutable); } void SkDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, const SkIRect* srcRect, const SkMatrix& matrix, const SkPaint& paint) { SkBitmap tmp; // storage if we need a subset of bitmap const SkBitmap* bitmapPtr = &bitmap; if (srcRect) { if (!bitmap.extractSubset(&tmp, *srcRect)) { return; // extraction failed } bitmapPtr = &tmp; } draw.drawBitmap(*bitmapPtr, matrix, paint); } void SkDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, int x, int y, const SkPaint& paint) { draw.drawSprite(bitmap, x, y, paint); } void SkDevice::drawText(const SkDraw& draw, const void* text, size_t len, SkScalar x, SkScalar y, const SkPaint& paint) { draw.drawText((const char*)text, len, x, y, paint); } void SkDevice::drawPosText(const SkDraw& draw, const void* text, size_t len, const SkScalar xpos[], SkScalar y, int scalarsPerPos, const SkPaint& paint) { draw.drawPosText((const char*)text, len, xpos, y, scalarsPerPos, paint); } void SkDevice::drawTextOnPath(const SkDraw& draw, const void* text, size_t len, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { draw.drawTextOnPath((const char*)text, len, path, matrix, paint); } #ifdef ANDROID void SkDevice::drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len, const SkPoint pos[], const SkPaint& paint, const SkPath& path, const SkMatrix* matrix) { draw.drawPosTextOnPath((const char*)text, len, pos, paint, path, matrix); } #endif void SkDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, int vertexCount, const SkPoint verts[], const SkPoint textures[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) { draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode, indices, indexCount, paint); } void SkDevice::drawDevice(const SkDraw& draw, SkDevice* device, int x, int y, const SkPaint& paint) { draw.drawSprite(device->accessBitmap(false), x, y, paint); } /////////////////////////////////////////////////////////////////////////////// bool SkDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) { if (!paint.isLCDRenderText()) { // we're cool with the paint as is return false; } if (SkBitmap::kARGB_8888_Config != fBitmap.config() || paint.getShader() || paint.getXfermode() || // unless its srcover paint.getMaskFilter() || paint.getRasterizer() || paint.getColorFilter() || paint.getPathEffect() || paint.isFakeBoldText() || paint.getStyle() != SkPaint::kFill_Style) { // turn off lcd flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag; flags->fHinting = paint.getHinting(); return true; } // we're cool with the paint as is return false; } /////////////////////////////////////////////////////////////////////////////// SkDevice* SkRasterDeviceFactory::newDevice(SkCanvas* canvas, SkBitmap::Config config, int width, int height, bool isOpaque, bool isForLayer) { SkBitmap bitmap; bitmap.setConfig(config, width, height); bitmap.setIsOpaque(isOpaque); return SkNEW_ARGS(SkDevice, (canvas, bitmap, isForLayer)); }