/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkCoreBlitters_DEFINED #define SkCoreBlitters_DEFINED #include "SkBitmapProcShader.h" #include "SkBlitter.h" #include "SkBlitRow.h" #include "SkShader.h" #include "SkXfermodePriv.h" class SkRasterBlitter : public SkBlitter { public: SkRasterBlitter(const SkPixmap& device) : fDevice(device) {} protected: const SkPixmap fDevice; private: typedef SkBlitter INHERITED; }; class SkShaderBlitter : public SkRasterBlitter { public: /** * The storage for shaderContext is owned by the caller, but the object itself is not. * The blitter only ensures that the storage always holds a live object, but it may * exchange that object. */ SkShaderBlitter(const SkPixmap& device, const SkPaint& paint, SkShader::Context* shaderContext); virtual ~SkShaderBlitter(); protected: uint32_t fShaderFlags; const SkShader* fShader; SkShader::Context* fShaderContext; bool fConstInY; private: // illegal SkShaderBlitter& operator=(const SkShaderBlitter&); typedef SkRasterBlitter INHERITED; }; /////////////////////////////////////////////////////////////////////////////// class SkA8_Coverage_Blitter : public SkRasterBlitter { public: SkA8_Coverage_Blitter(const SkPixmap& device, const SkPaint& paint); void blitH(int x, int y, int width) override; void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; void blitV(int x, int y, int height, SkAlpha alpha) override; void blitRect(int x, int y, int width, int height) override; void blitMask(const SkMask&, const SkIRect&) override; const SkPixmap* justAnOpaqueColor(uint32_t*) override; }; class SkA8_Blitter : public SkRasterBlitter { public: SkA8_Blitter(const SkPixmap& device, const SkPaint& paint); void blitH(int x, int y, int width) override; void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; void blitV(int x, int y, int height, SkAlpha alpha) override; void blitRect(int x, int y, int width, int height) override; void blitMask(const SkMask&, const SkIRect&) override; const SkPixmap* justAnOpaqueColor(uint32_t*) override; private: unsigned fSrcA; // illegal SkA8_Blitter& operator=(const SkA8_Blitter&); typedef SkRasterBlitter INHERITED; }; class SkA8_Shader_Blitter : public SkShaderBlitter { public: SkA8_Shader_Blitter(const SkPixmap& device, const SkPaint& paint, SkShader::Context* shaderContext); ~SkA8_Shader_Blitter() override; void blitH(int x, int y, int width) override; void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; void blitMask(const SkMask&, const SkIRect&) override; private: SkXfermode* fXfermode; SkPMColor* fBuffer; uint8_t* fAAExpand; // illegal SkA8_Shader_Blitter& operator=(const SkA8_Shader_Blitter&); typedef SkShaderBlitter INHERITED; }; //////////////////////////////////////////////////////////////// class SkARGB32_Blitter : public SkRasterBlitter { public: SkARGB32_Blitter(const SkPixmap& device, const SkPaint& paint); void blitH(int x, int y, int width) override; void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; void blitV(int x, int y, int height, SkAlpha alpha) override; void blitRect(int x, int y, int width, int height) override; void blitMask(const SkMask&, const SkIRect&) override; const SkPixmap* justAnOpaqueColor(uint32_t*) override; void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; protected: SkColor fColor; SkPMColor fPMColor; private: unsigned fSrcA, fSrcR, fSrcG, fSrcB; // illegal SkARGB32_Blitter& operator=(const SkARGB32_Blitter&); typedef SkRasterBlitter INHERITED; }; class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter { public: SkARGB32_Opaque_Blitter(const SkPixmap& device, const SkPaint& paint) : INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); } void blitMask(const SkMask&, const SkIRect&) override; void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; private: typedef SkARGB32_Blitter INHERITED; }; class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter { public: SkARGB32_Black_Blitter(const SkPixmap& device, const SkPaint& paint) : INHERITED(device, paint) {} void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; private: typedef SkARGB32_Opaque_Blitter INHERITED; }; class SkARGB32_Shader_Blitter : public SkShaderBlitter { public: SkARGB32_Shader_Blitter(const SkPixmap& device, const SkPaint& paint, SkShader::Context* shaderContext); ~SkARGB32_Shader_Blitter() override; void blitH(int x, int y, int width) override; void blitV(int x, int y, int height, SkAlpha alpha) override; void blitRect(int x, int y, int width, int height) override; void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override; void blitMask(const SkMask&, const SkIRect&) override; private: SkXfermode* fXfermode; SkPMColor* fBuffer; SkBlitRow::Proc32 fProc32; SkBlitRow::Proc32 fProc32Blend; bool fShadeDirectlyIntoDevice; // illegal SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); typedef SkShaderBlitter INHERITED; }; SkBlitter* SkBlitter_ARGB32_Create(const SkPixmap& device, const SkPaint&, SkShader::Context*, SkArenaAlloc*); SkBlitter* SkBlitter_F16_Create(const SkPixmap& device, const SkPaint&, SkShader::Context*, SkArenaAlloc*); /////////////////////////////////////////////////////////////////////////////// /* These return the correct subclass of blitter for their device config. Currently, they make the following assumptions about the state of the paint: 1. If there is an xfermode, there will also be a shader 2. If there is a colorfilter, there will be a shader that itself handles calling the filter, so the blitter can always ignore the colorfilter obj These pre-conditions must be handled by the caller, in our case SkBlitter::Choose(...) */ SkBlitter* SkBlitter_ChooseD565(const SkPixmap& device, const SkPaint& paint, SkShader::Context* shaderContext, SkArenaAlloc* allocator); // Returns nullptr if no SkRasterPipeline blitter can be constructed for this paint. SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap&, const SkPaint&, const SkMatrix& ctm, SkArenaAlloc*); #endif