/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkConcaveToTriangles_DEFINED #define SkConcaveToTriangles_DEFINED #include "SkPoint.h" #include "SkTDArray.h" // Triangulate a polygon. // The polygon can be convex or concave, and can have holes or multiple contours // of arbitrary recursion. // The holes must have opposite orientation of the outer contours, whereas // islands within the holes must have the same orientation as the outer contour. // Contours should be joined by zero-thickness double-edges, to mimic a single // polygon. The polygon should not be self-intersecting. // Currently, the outer contour must be right-handed, i.e. it should be oriented // in the direction that rotates the X-axis to the Y-axis. bool SkConcaveToTriangles(size_t count, const SkPoint pts[], SkTDArray *triangles); #endif // SkConcaveToTriangles_DEFINED