/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkComposeShader_DEFINED #define SkComposeShader_DEFINED #include "SkShader.h" #include "SkXfermode.h" /////////////////////////////////////////////////////////////////////////////////////////// /** \class SkComposeShader This subclass of shader returns the composition of two other shaders, combined by a xfermode. */ class SK_API SkComposeShader : public SkShader { public: /** Create a new compose shader, given shaders A, B, and a combining xfermode mode. When the xfermode is called, it will be given the result from shader A as its "dst", and the result from shader B as its "src". mode->xfer32(sA_result, sB_result, ...) @param shaderA The colors from this shader are seen as the "dst" by the xfermode @param shaderB The colors from this shader are seen as the "src" by the xfermode @param mode The xfermode that combines the colors from the two shaders. If mode is null, then SRC_OVER is assumed. */ SkComposeShader(sk_sp sA, sk_sp sB, sk_sp mode) : fShaderA(std::move(sA)) , fShaderB(std::move(sB)) , fMode(std::move(mode)) {} #if SK_SUPPORT_GPU sk_sp asFragmentProcessor(const AsFPArgs&) const override; #endif class ComposeShaderContext : public SkShader::Context { public: // When this object gets destroyed, it will call contextA and contextB's destructor // but it will NOT free the memory. ComposeShaderContext(const SkComposeShader&, const ContextRec&, SkShader::Context* contextA, SkShader::Context* contextB); SkShader::Context* getShaderContextA() const { return fShaderContextA; } SkShader::Context* getShaderContextB() const { return fShaderContextB; } virtual ~ComposeShaderContext(); void shadeSpan(int x, int y, SkPMColor[], int count) override; private: SkShader::Context* fShaderContextA; SkShader::Context* fShaderContextB; typedef SkShader::Context INHERITED; }; #ifdef SK_DEBUG SkShader* getShaderA() { return fShaderA.get(); } SkShader* getShaderB() { return fShaderB.get(); } #endif bool asACompose(ComposeRec* rec) const override; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader) protected: SkComposeShader(SkReadBuffer&); void flatten(SkWriteBuffer&) const override; size_t onContextSize(const ContextRec&) const override; Context* onCreateContext(const ContextRec&, void*) const override; private: sk_sp fShaderA; sk_sp fShaderB; sk_sp fMode; typedef SkShader INHERITED; }; #endif