/* * Copyright 2007 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkColorShader_DEFINED #define SkColorShader_DEFINED #include "SkShader.h" /** \class SkColorShader A Shader that represents a single color. In general, this effect can be accomplished by just using the color field on the paint, but if an actual shader object is needed, this provides that feature. */ class SK_API SkColorShader : public SkShader { public: /** Create a ColorShader that ignores the color in the paint, and uses the specified color. Note: like all shaders, at draw time the paint's alpha will be respected, and is applied to the specified color. */ explicit SkColorShader(SkColor c); bool isOpaque() const override; size_t contextSize() const override { return sizeof(ColorShaderContext); } class ColorShaderContext : public SkShader::Context { public: ColorShaderContext(const SkColorShader& shader, const ContextRec&); uint32_t getFlags() const override; uint8_t getSpan16Alpha() const override; void shadeSpan(int x, int y, SkPMColor span[], int count) override; void shadeSpan16(int x, int y, uint16_t span[], int count) override; void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) override; private: SkPMColor fPMColor; uint32_t fFlags; uint16_t fColor16; typedef SkShader::Context INHERITED; }; // we return false for this, use asAGradient virtual BitmapType asABitmap(SkBitmap* outTexture, SkMatrix* outMatrix, TileMode xy[2]) const override; GradientType asAGradient(GradientInfo* info) const override; bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, const SkMatrix*, GrColor*, GrShaderDataManager*, GrFragmentProcessor**) const override; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) protected: SkColorShader(SkReadBuffer&); void flatten(SkWriteBuffer&) const override; Context* onCreateContext(const ContextRec&, void* storage) const override; bool onAsLuminanceColor(SkColor* lum) const override { *lum = fColor; return true; } private: SkColor fColor; typedef SkShader INHERITED; }; #endif