/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkColorMatrixFilter_DEFINED #define SkColorMatrixFilter_DEFINED #include "SkFlattenable.h" #include "SkColorFilter.h" class SkColorMatrixFilterRowMajor255 : public SkColorFilter { public: SkColorMatrixFilterRowMajor255() {} explicit SkColorMatrixFilterRowMajor255(const SkScalar array[20]); /** Creates a color matrix filter that returns the same value in all four channels. */ static sk_sp MakeSingleChannelOutput(const SkScalar row[5]); uint32_t getFlags() const override; bool asColorMatrix(SkScalar matrix[20]) const override; sk_sp onMakeComposed(sk_sp) const override; #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor( GrContext*, const GrColorSpaceInfo&) const override; #endif Factory getFactory() const override { return CreateProc; } protected: void flatten(SkWriteBuffer&) const override; private: void onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*, bool shaderIsOpaque) const override; static sk_sp CreateProc(SkReadBuffer&); friend class SkFlattenable::PrivateInitializer; SkScalar fMatrix[20]; float fTranspose[20]; // for Sk4s uint32_t fFlags; void initState(); typedef SkColorFilter INHERITED; }; #endif