/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColorMatrixFilterRowMajor255.h" #include "SkColorData.h" #include "SkNx.h" #include "SkPM4fPriv.h" #include "SkRasterPipeline.h" #include "SkReadBuffer.h" #include "SkRefCnt.h" #include "SkString.h" #include "SkUnPreMultiply.h" #include "SkWriteBuffer.h" static void transpose_and_scale01(float dst[20], const float src[20]) { const float* srcR = src + 0; const float* srcG = src + 5; const float* srcB = src + 10; const float* srcA = src + 15; for (int i = 0; i < 16; i += 4) { dst[i + 0] = *srcR++; dst[i + 1] = *srcG++; dst[i + 2] = *srcB++; dst[i + 3] = *srcA++; } // Might as well scale these translates down to [0,1] here instead of every filter call. dst[16] = *srcR * (1/255.0f); dst[17] = *srcG * (1/255.0f); dst[18] = *srcB * (1/255.0f); dst[19] = *srcA * (1/255.0f); } void SkColorMatrixFilterRowMajor255::initState() { transpose_and_scale01(fTranspose, fMatrix); const float* array = fMatrix; // check if we have to munge Alpha bool changesAlpha = (array[15] || array[16] || array[17] || (array[18] - 1) || array[19]); bool usesAlpha = (array[3] || array[8] || array[13]); if (changesAlpha || usesAlpha) { fFlags = changesAlpha ? 0 : kAlphaUnchanged_Flag; } else { fFlags = kAlphaUnchanged_Flag; } } /////////////////////////////////////////////////////////////////////////////// SkColorMatrixFilterRowMajor255::SkColorMatrixFilterRowMajor255(const SkScalar array[20]) { memcpy(fMatrix, array, 20 * sizeof(SkScalar)); this->initState(); } uint32_t SkColorMatrixFilterRowMajor255::getFlags() const { return this->INHERITED::getFlags() | fFlags; } /////////////////////////////////////////////////////////////////////////////// void SkColorMatrixFilterRowMajor255::flatten(SkWriteBuffer& buffer) const { SkASSERT(sizeof(fMatrix)/sizeof(SkScalar) == 20); buffer.writeScalarArray(fMatrix, 20); } sk_sp SkColorMatrixFilterRowMajor255::CreateProc(SkReadBuffer& buffer) { SkScalar matrix[20]; if (buffer.readScalarArray(matrix, 20)) { return sk_make_sp(matrix); } return nullptr; } bool SkColorMatrixFilterRowMajor255::asColorMatrix(SkScalar matrix[20]) const { if (matrix) { memcpy(matrix, fMatrix, 20 * sizeof(SkScalar)); } return true; } /////////////////////////////////////////////////////////////////////////////// // This code was duplicated from src/effects/SkColorMatrix.cpp in order to be used in core. ////// // To detect if we need to apply clamping after applying a matrix, we check if // any output component might go outside of [0, 255] for any combination of // input components in [0..255]. // Each output component is an affine transformation of the input component, so // the minimum and maximum values are for any combination of minimum or maximum // values of input components (i.e. 0 or 255). // E.g. if R' = x*R + y*G + z*B + w*A + t // Then the maximum value will be for R=255 if x>0 or R=0 if x<0, and the // minimum value will be for R=0 if x>0 or R=255 if x<0. // Same goes for all components. static bool component_needs_clamping(const SkScalar row[5]) { SkScalar maxValue = row[4] / 255; SkScalar minValue = row[4] / 255; for (int i = 0; i < 4; ++i) { if (row[i] > 0) maxValue += row[i]; else minValue += row[i]; } return (maxValue > 1) || (minValue < 0); } static bool needs_clamping(const SkScalar matrix[20]) { return component_needs_clamping(matrix) || component_needs_clamping(matrix+5) || component_needs_clamping(matrix+10) || component_needs_clamping(matrix+15); } static void set_concat(SkScalar result[20], const SkScalar outer[20], const SkScalar inner[20]) { int index = 0; for (int j = 0; j < 20; j += 5) { for (int i = 0; i < 4; i++) { result[index++] = outer[j + 0] * inner[i + 0] + outer[j + 1] * inner[i + 5] + outer[j + 2] * inner[i + 10] + outer[j + 3] * inner[i + 15]; } result[index++] = outer[j + 0] * inner[4] + outer[j + 1] * inner[9] + outer[j + 2] * inner[14] + outer[j + 3] * inner[19] + outer[j + 4]; } } /////////////////////////////////////////////////////////////////////////////// // End duplication ////// void SkColorMatrixFilterRowMajor255::onAppendStages(SkRasterPipeline* p, SkColorSpace* dst, SkArenaAlloc* scratch, bool shaderIsOpaque) const { bool willStayOpaque = shaderIsOpaque && (fFlags & kAlphaUnchanged_Flag); bool needsClamp0 = false, needsClamp1 = false; for (int i = 0; i < 4; i++) { SkScalar min = fTranspose[i+16], max = fTranspose[i+16]; (fTranspose[i+ 0] < 0 ? min : max) += fTranspose[i+ 0]; (fTranspose[i+ 4] < 0 ? min : max) += fTranspose[i+ 4]; (fTranspose[i+ 8] < 0 ? min : max) += fTranspose[i+ 8]; (fTranspose[i+12] < 0 ? min : max) += fTranspose[i+12]; needsClamp0 = needsClamp0 || min < 0; needsClamp1 = needsClamp1 || max > 1; } if (!shaderIsOpaque) { p->append(SkRasterPipeline::unpremul); } if ( true) { p->append(SkRasterPipeline::matrix_4x5, fTranspose); } if ( needsClamp0) { p->append(SkRasterPipeline::clamp_0); } if ( needsClamp1) { p->append(SkRasterPipeline::clamp_1); } if (!willStayOpaque) { p->append(SkRasterPipeline::premul); } } sk_sp SkColorMatrixFilterRowMajor255::onMakeComposed(sk_sp innerFilter) const { SkScalar innerMatrix[20]; if (innerFilter->asColorMatrix(innerMatrix) && !needs_clamping(innerMatrix)) { SkScalar concat[20]; set_concat(concat, fMatrix, innerMatrix); return sk_make_sp(concat); } return nullptr; } #if SK_SUPPORT_GPU #include "GrFragmentProcessor.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" class ColorMatrixEffect : public GrFragmentProcessor { public: static std::unique_ptr Make(const SkScalar matrix[20]) { return std::unique_ptr(new ColorMatrixEffect(matrix)); } const char* name() const override { return "Color Matrix"; } GR_DECLARE_FRAGMENT_PROCESSOR_TEST std::unique_ptr clone() const override { return Make(fMatrix); } private: class GLSLProcessor : public GrGLSLFragmentProcessor { public: // this class always generates the same code. static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*) {} void emitCode(EmitArgs& args) override { GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4x4_GrSLType, "ColorMatrix"); fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "ColorMatrixVector"); if (nullptr == args.fInputColor) { // could optimize this case, but we aren't for now. args.fInputColor = "half4(1)"; } GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; // The max() is to guard against 0 / 0 during unpremul when the incoming color is // transparent black. fragBuilder->codeAppendf("\thalf nonZeroAlpha = max(%s.a, 0.00001);\n", args.fInputColor); fragBuilder->codeAppendf("\t%s = %s * half4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + " "%s;\n", args.fOutputColor, uniformHandler->getUniformCStr(fMatrixHandle), args.fInputColor, uniformHandler->getUniformCStr(fVectorHandle)); fragBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n", args.fOutputColor, args.fOutputColor); fragBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor); } protected: void onSetData(const GrGLSLProgramDataManager& uniManager, const GrFragmentProcessor& proc) override { const ColorMatrixEffect& cme = proc.cast(); const float* m = cme.fMatrix; // The GL matrix is transposed from SkColorMatrix. float mt[] = { m[0], m[5], m[10], m[15], m[1], m[6], m[11], m[16], m[2], m[7], m[12], m[17], m[3], m[8], m[13], m[18], }; static const float kScale = 1.0f / 255.0f; float vec[] = { m[4] * kScale, m[9] * kScale, m[14] * kScale, m[19] * kScale, }; uniManager.setMatrix4fv(fMatrixHandle, 1, mt); uniManager.set4fv(fVectorHandle, 1, vec); } private: GrGLSLProgramDataManager::UniformHandle fMatrixHandle; GrGLSLProgramDataManager::UniformHandle fVectorHandle; typedef GrGLSLFragmentProcessor INHERITED; }; // We could implement the constant input->constant output optimization but haven't. Other // optimizations would be matrix-dependent. ColorMatrixEffect(const SkScalar matrix[20]) : INHERITED(kColorMatrixEffect_ClassID, kNone_OptimizationFlags) { memcpy(fMatrix, matrix, sizeof(SkScalar) * 20); } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLProcessor; } virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override { GLSLProcessor::GenKey(*this, caps, b); } bool onIsEqual(const GrFragmentProcessor& s) const override { const ColorMatrixEffect& cme = s.cast(); return 0 == memcmp(fMatrix, cme.fMatrix, sizeof(fMatrix)); } SkScalar fMatrix[20]; typedef GrFragmentProcessor INHERITED; }; GR_DEFINE_FRAGMENT_PROCESSOR_TEST(ColorMatrixEffect); #if GR_TEST_UTILS std::unique_ptr ColorMatrixEffect::TestCreate(GrProcessorTestData* d) { SkScalar colorMatrix[20]; for (size_t i = 0; i < SK_ARRAY_COUNT(colorMatrix); ++i) { colorMatrix[i] = d->fRandom->nextSScalar1(); } return ColorMatrixEffect::Make(colorMatrix); } #endif std::unique_ptr SkColorMatrixFilterRowMajor255::asFragmentProcessor( GrContext*, const GrColorSpaceInfo&) const { return ColorMatrixEffect::Make(fMatrix); } #endif /////////////////////////////////////////////////////////////////////////////// sk_sp SkColorFilter::MakeMatrixFilterRowMajor255(const SkScalar array[20]) { if (!SkScalarsAreFinite(array, 20)) { return nullptr; } return sk_sp(new SkColorMatrixFilterRowMajor255(array)); } /////////////////////////////////////////////////////////////////////////////// sk_sp SkColorMatrixFilterRowMajor255::MakeSingleChannelOutput(const SkScalar row[5]) { if (!SkScalarsAreFinite(row, 5)) { return nullptr; } SkASSERT(row); auto cf = sk_make_sp(); static_assert(sizeof(SkScalar) * 5 * 4 == sizeof(cf->fMatrix), "sizes don't match"); for (int i = 0; i < 4; ++i) { memcpy(cf->fMatrix + 5 * i, row, sizeof(SkScalar) * 5); } cf->initState(); return std::move(cf); }