/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkColorFilterShader_DEFINED #define SkColorFilterShader_DEFINED #include "SkColorFilter.h" #include "SkShader.h" class SkArenaAlloc; class SkColorFilterShader : public SkShader { public: SkColorFilterShader(sk_sp shader, sk_sp filter); #if SK_SUPPORT_GPU sk_sp asFragmentProcessor(const AsFPArgs&) const override; #endif class FilterShaderContext : public SkShader::Context { public: // Takes ownership of shaderContext and calls its destructor. FilterShaderContext(const SkColorFilterShader&, SkShader::Context*, const ContextRec&); uint32_t getFlags() const override; void shadeSpan(int x, int y, SkPMColor[], int count) override; void shadeSpan4f(int x, int y, SkPM4f[], int count) override; void set3DMask(const SkMask* mask) override { // forward to our proxy fShaderContext->set3DMask(mask); } private: SkShader::Context* fShaderContext; typedef SkShader::Context INHERITED; }; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorFilterShader) protected: void flatten(SkWriteBuffer&) const override; Context* onMakeContext(const ContextRec&, SkArenaAlloc* alloc) const override; private: sk_sp fShader; sk_sp fFilter; typedef SkShader INHERITED; }; #endif