/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColor.h" #include "SkColorData.h" #include "SkFixed.h" SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) { return SkPremultiplyARGBInline(a, r, g, b); } SkPMColor SkPreMultiplyColor(SkColor c) { return SkPremultiplyARGBInline(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), SkColorGetB(c)); } /////////////////////////////////////////////////////////////////////////////// static inline SkScalar ByteToScalar(U8CPU x) { SkASSERT(x <= 255); return SkIntToScalar(x) / 255; } static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) { // cast to keep the answer signed return SkIntToScalar(numer) / (int)denom; } void SkRGBToHSV(U8CPU r, U8CPU g, U8CPU b, SkScalar hsv[3]) { SkASSERT(hsv); unsigned min = SkMin32(r, SkMin32(g, b)); unsigned max = SkMax32(r, SkMax32(g, b)); unsigned delta = max - min; SkScalar v = ByteToScalar(max); SkASSERT(v >= 0 && v <= SK_Scalar1); if (0 == delta) { // we're a shade of gray hsv[0] = 0; hsv[1] = 0; hsv[2] = v; return; } SkScalar s = ByteDivToScalar(delta, max); SkASSERT(s >= 0 && s <= SK_Scalar1); SkScalar h; if (r == max) { h = ByteDivToScalar(g - b, delta); } else if (g == max) { h = SkIntToScalar(2) + ByteDivToScalar(b - r, delta); } else { // b == max h = SkIntToScalar(4) + ByteDivToScalar(r - g, delta); } h *= 60; if (h < 0) { h += SkIntToScalar(360); } SkASSERT(h >= 0 && h < SkIntToScalar(360)); hsv[0] = h; hsv[1] = s; hsv[2] = v; } SkColor SkHSVToColor(U8CPU a, const SkScalar hsv[3]) { SkASSERT(hsv); SkScalar s = SkScalarPin(hsv[1], 0, 1); SkScalar v = SkScalarPin(hsv[2], 0, 1); U8CPU v_byte = SkScalarRoundToInt(v * 255); if (SkScalarNearlyZero(s)) { // shade of gray return SkColorSetARGB(a, v_byte, v_byte, v_byte); } SkScalar hx = (hsv[0] < 0 || hsv[0] >= SkIntToScalar(360)) ? 0 : hsv[0]/60; SkScalar w = SkScalarFloorToScalar(hx); SkScalar f = hx - w; unsigned p = SkScalarRoundToInt((SK_Scalar1 - s) * v * 255); unsigned q = SkScalarRoundToInt((SK_Scalar1 - (s * f)) * v * 255); unsigned t = SkScalarRoundToInt((SK_Scalar1 - (s * (SK_Scalar1 - f))) * v * 255); unsigned r, g, b; SkASSERT((unsigned)(w) < 6); switch ((unsigned)(w)) { case 0: r = v_byte; g = t; b = p; break; case 1: r = q; g = v_byte; b = p; break; case 2: r = p; g = v_byte; b = t; break; case 3: r = p; g = q; b = v_byte; break; case 4: r = t; g = p; b = v_byte; break; default: r = v_byte; g = p; b = q; break; } return SkColorSetARGB(a, r, g, b); } /////////////////////////////////////////////////////////////////////////////////////////////////// #include "SkPM4fPriv.h" #include "SkHalf.h" SkPM4f SkPM4f::FromPMColor(SkPMColor c) { return From4f(swizzle_rb_if_bgra(Sk4f_fromL32(c))); } SkColor4f SkPM4f::unpremul() const { float alpha = fVec[A]; if (0 == alpha) { return { 0, 0, 0, 0 }; } else { float invAlpha = 1 / alpha; return { fVec[R] * invAlpha, fVec[G] * invAlpha, fVec[B] * invAlpha, alpha }; } } void SkPM4f::toF16(uint16_t half[4]) const { for (int i = 0; i < 4; ++i) { half[i] = SkFloatToHalf(fVec[i]); } } uint64_t SkPM4f::toF16() const { uint64_t value; this->toF16(reinterpret_cast(&value)); return value; } SkPM4f SkPM4f::FromF16(const uint16_t half[4]) { return {{ SkHalfToFloat(half[0]), SkHalfToFloat(half[1]), SkHalfToFloat(half[2]), SkHalfToFloat(half[3]) }}; } #ifdef SK_DEBUG void SkPM4f::assertIsUnit() const { auto c4 = Sk4f::Load(fVec); SkASSERT((c4 >= Sk4f(0)).allTrue() && (c4 <= Sk4f(1)).allTrue()); } #endif /////////////////////////////////////////////////////////////////////////////////////////////////// SkColor4f SkColor4f::FromColor(SkColor bgra) { SkColor4f rgba; swizzle_rb(Sk4f_fromS32(bgra)).store(rgba.vec()); return rgba; } SkColor SkColor4f::toSkColor() const { return Sk4f_toS32(swizzle_rb(Sk4f::Load(this->vec()))); } SkColor4f SkColor4f::Pin(float r, float g, float b, float a) { SkColor4f c4; Sk4f::Min(Sk4f::Max(Sk4f(r, g, b, a), Sk4f(0)), Sk4f(1)).store(c4.vec()); return c4; } SkPM4f SkColor4f::premul() const { auto src = Sk4f::Load(this->pin().vec()); float srcAlpha = src[3]; // need the pinned version of our alpha src = src * Sk4f(srcAlpha, srcAlpha, srcAlpha, 1); return SkPM4f::From4f(src); }