/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCoreBlitters.h" #include "SkColorPriv.h" #include "SkShader.h" #include "SkXfermode.h" SkA8_Blitter::SkA8_Blitter(const SkBitmap& device, const SkPaint& paint) : INHERITED(device) { fSrcA = paint.getAlpha(); } const SkBitmap* SkA8_Blitter::justAnOpaqueColor(uint32_t* value) { if (255 == fSrcA) { *value = 255; return &fDevice; } return NULL; } void SkA8_Blitter::blitH(int x, int y, int width) { SkASSERT(x >= 0 && y >= 0 && (unsigned)(x + width) <= (unsigned)fDevice.width()); if (fSrcA == 0) { return; } uint8_t* device = fDevice.getAddr8(x, y); if (fSrcA == 255) { memset(device, 0xFF, width); } else { unsigned scale = 256 - SkAlpha255To256(fSrcA); unsigned srcA = fSrcA; for (int i = 0; i < width; i++) { device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); } } } void SkA8_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) { if (fSrcA == 0) { return; } uint8_t* device = fDevice.getAddr8(x, y); unsigned srcA = fSrcA; for (;;) { int count = runs[0]; SkASSERT(count >= 0); if (count == 0) { return; } unsigned aa = antialias[0]; if (aa == 255 && srcA == 255) { memset(device, 0xFF, count); } else { unsigned sa = SkAlphaMul(srcA, SkAlpha255To256(aa)); unsigned scale = 256 - sa; for (int i = 0; i < count; i++) { device[i] = SkToU8(sa + SkAlphaMul(device[i], scale)); } } runs += count; antialias += count; device += count; } } ///////////////////////////////////////////////////////////////////////////////////// #define solid_8_pixels(mask, dst) \ do { \ if (mask & 0x80) dst[0] = 0xFF; \ if (mask & 0x40) dst[1] = 0xFF; \ if (mask & 0x20) dst[2] = 0xFF; \ if (mask & 0x10) dst[3] = 0xFF; \ if (mask & 0x08) dst[4] = 0xFF; \ if (mask & 0x04) dst[5] = 0xFF; \ if (mask & 0x02) dst[6] = 0xFF; \ if (mask & 0x01) dst[7] = 0xFF; \ } while (0) #define SK_BLITBWMASK_NAME SkA8_BlitBW #define SK_BLITBWMASK_ARGS #define SK_BLITBWMASK_BLIT8(mask, dst) solid_8_pixels(mask, dst) #define SK_BLITBWMASK_GETADDR getAddr8 #define SK_BLITBWMASK_DEVTYPE uint8_t #include "SkBlitBWMaskTemplate.h" static inline void blend_8_pixels(U8CPU bw, uint8_t dst[], U8CPU sa, unsigned dst_scale) { if (bw & 0x80) dst[0] = SkToU8(sa + SkAlphaMul(dst[0], dst_scale)); if (bw & 0x40) dst[1] = SkToU8(sa + SkAlphaMul(dst[1], dst_scale)); if (bw & 0x20) dst[2] = SkToU8(sa + SkAlphaMul(dst[2], dst_scale)); if (bw & 0x10) dst[3] = SkToU8(sa + SkAlphaMul(dst[3], dst_scale)); if (bw & 0x08) dst[4] = SkToU8(sa + SkAlphaMul(dst[4], dst_scale)); if (bw & 0x04) dst[5] = SkToU8(sa + SkAlphaMul(dst[5], dst_scale)); if (bw & 0x02) dst[6] = SkToU8(sa + SkAlphaMul(dst[6], dst_scale)); if (bw & 0x01) dst[7] = SkToU8(sa + SkAlphaMul(dst[7], dst_scale)); } #define SK_BLITBWMASK_NAME SkA8_BlendBW #define SK_BLITBWMASK_ARGS , U8CPU sa, unsigned dst_scale #define SK_BLITBWMASK_BLIT8(mask, dst) blend_8_pixels(mask, dst, sa, dst_scale) #define SK_BLITBWMASK_GETADDR getAddr8 #define SK_BLITBWMASK_DEVTYPE uint8_t #include "SkBlitBWMaskTemplate.h" void SkA8_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { if (fSrcA == 0) { return; } if (mask.fFormat == SkMask::kBW_Format) { if (fSrcA == 0xFF) { SkA8_BlitBW(fDevice, mask, clip); } else { SkA8_BlendBW(fDevice, mask, clip, fSrcA, SkAlpha255To256(255 - fSrcA)); } return; } int x = clip.fLeft; int y = clip.fTop; int width = clip.width(); int height = clip.height(); uint8_t* device = fDevice.getAddr8(x, y); const uint8_t* alpha = mask.getAddr8(x, y); unsigned srcA = fSrcA; while (--height >= 0) { for (int i = width - 1; i >= 0; --i) { unsigned sa; // scale our src by the alpha value { int aa = alpha[i]; if (aa == 0) { continue; } if (aa == 255) { if (srcA == 255) { device[i] = 0xFF; continue; } sa = srcA; } else { sa = SkAlphaMul(srcA, SkAlpha255To256(aa)); } } int scale = 256 - SkAlpha255To256(sa); device[i] = SkToU8(sa + SkAlphaMul(device[i], scale)); } device += fDevice.rowBytes(); alpha += mask.fRowBytes; } } /////////////////////////////////////////////////////////////////////////////// void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { if (fSrcA == 0) { return; } unsigned sa = SkAlphaMul(fSrcA, SkAlpha255To256(alpha)); uint8_t* device = fDevice.getAddr8(x, y); int rowBytes = fDevice.rowBytes(); if (sa == 0xFF) { for (int i = 0; i < height; i++) { *device = SkToU8(sa); device += rowBytes; } } else { unsigned scale = 256 - SkAlpha255To256(sa); for (int i = 0; i < height; i++) { *device = SkToU8(sa + SkAlphaMul(*device, scale)); device += rowBytes; } } } void SkA8_Blitter::blitRect(int x, int y, int width, int height) { SkASSERT(x >= 0 && y >= 0 && (unsigned)(x + width) <= (unsigned)fDevice.width() && (unsigned)(y + height) <= (unsigned)fDevice.height()); if (fSrcA == 0) { return; } uint8_t* device = fDevice.getAddr8(x, y); unsigned srcA = fSrcA; if (srcA == 255) { while (--height >= 0) { memset(device, 0xFF, width); device += fDevice.rowBytes(); } } else { unsigned scale = 256 - SkAlpha255To256(srcA); while (--height >= 0) { for (int i = 0; i < width; i++) { device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); } device += fDevice.rowBytes(); } } } /////////////////////////////////////////////////////////////////////// SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint) : INHERITED(device, paint) { if ((fXfermode = paint.getXfermode()) != NULL) { fXfermode->ref(); SkASSERT(fShader); } int width = device.width(); fBuffer = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * (width + (SkAlign4(width) >> 2))); fAAExpand = (uint8_t*)(fBuffer + width); } SkA8_Shader_Blitter::~SkA8_Shader_Blitter() { if (fXfermode) SkSafeUnref(fXfermode); sk_free(fBuffer); } void SkA8_Shader_Blitter::blitH(int x, int y, int width) { SkASSERT(x >= 0 && y >= 0 && (unsigned)(x + width) <= (unsigned)fDevice.width()); uint8_t* device = fDevice.getAddr8(x, y); if ((fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { memset(device, 0xFF, width); } else { SkPMColor* span = fBuffer; fShader->shadeSpan(x, y, span, width); if (fXfermode) { fXfermode->xferA8(device, span, width, NULL); } else { for (int i = width - 1; i >= 0; --i) { unsigned srcA = SkGetPackedA32(span[i]); unsigned scale = 256 - SkAlpha255To256(srcA); device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); } } } } static inline uint8_t aa_blend8(SkPMColor src, U8CPU da, int aa) { SkASSERT((unsigned)aa <= 255); int src_scale = SkAlpha255To256(aa); int sa = SkGetPackedA32(src); int dst_scale = 256 - SkAlphaMul(sa, src_scale); return SkToU8((sa * src_scale + da * dst_scale) >> 8); } void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) { SkShader* shader = fShader; SkXfermode* mode = fXfermode; uint8_t* aaExpand = fAAExpand; SkPMColor* span = fBuffer; uint8_t* device = fDevice.getAddr8(x, y); int opaque = fShader->getFlags() & SkShader::kOpaqueAlpha_Flag; for (;;) { int count = *runs; if (count == 0) { break; } int aa = *antialias; if (aa) { if (opaque && aa == 255 && mode == NULL) { memset(device, 0xFF, count); } else { shader->shadeSpan(x, y, span, count); if (mode) { memset(aaExpand, aa, count); mode->xferA8(device, span, count, aaExpand); } else { for (int i = count - 1; i >= 0; --i) { device[i] = aa_blend8(span[i], device[i], aa); } } } } device += count; runs += count; antialias += count; x += count; } } void SkA8_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { if (mask.fFormat == SkMask::kBW_Format) { this->INHERITED::blitMask(mask, clip); return; } int x = clip.fLeft; int y = clip.fTop; int width = clip.width(); int height = clip.height(); uint8_t* device = fDevice.getAddr8(x, y); const uint8_t* alpha = mask.getAddr8(x, y); SkPMColor* span = fBuffer; while (--height >= 0) { fShader->shadeSpan(x, y, span, width); if (fXfermode) { fXfermode->xferA8(device, span, width, alpha); } y += 1; device += fDevice.rowBytes(); alpha += mask.fRowBytes; } }