/* libs/graphics/sgl/SkBlitter_A1.cpp ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include "SkCoreBlitters.h" SkA1_Blitter::SkA1_Blitter(const SkBitmap& device, const SkPaint& paint) : INHERITED(device) { fSrcA = SkToU8(SkColorGetA(paint.getColor())); } void SkA1_Blitter::blitH(int x, int y, int width) { SkASSERT(x >= 0 && y >= 0 && (unsigned)(x + width) <= (unsigned)fDevice.width()); if (fSrcA <= 0x7F) return; uint8_t* dst = fDevice.getAddr1(x, y); int right = x + width; int left_mask = 0xFF >> (x & 7); int rite_mask = 0xFF << (8 - (right & 7)); int full_runs = (right >> 3) - ((x + 7) >> 3); // check for empty right mask, so we don't read off the end (or go slower than we need to) if (rite_mask == 0) { SkASSERT(full_runs >= 0); full_runs -= 1; rite_mask = 0xFF; } if (left_mask == 0xFF) full_runs -= 1; if (full_runs < 0) { SkASSERT((left_mask & rite_mask) != 0); *dst |= (left_mask & rite_mask); } else { *dst++ |= left_mask; memset(dst, 0xFF, full_runs); dst += full_runs; *dst |= rite_mask; } }