/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBlitRow.h" #include "SkBlitMask.h" #include "SkColorPriv.h" #include "SkUtils.h" #define UNROLL static void S32_Opaque_BlitRow32(SkPMColor* SK_RESTRICT dst, const SkPMColor* SK_RESTRICT src, int count, U8CPU alpha) { SkASSERT(255 == alpha); sk_memcpy32(dst, src, count); } static void S32_Blend_BlitRow32(SkPMColor* SK_RESTRICT dst, const SkPMColor* SK_RESTRICT src, int count, U8CPU alpha) { SkASSERT(alpha <= 255); if (count > 0) { unsigned src_scale = SkAlpha255To256(alpha); unsigned dst_scale = 256 - src_scale; #ifdef UNROLL if (count & 1) { *dst = SkAlphaMulQ(*(src++), src_scale) + SkAlphaMulQ(*dst, dst_scale); dst += 1; count -= 1; } const SkPMColor* SK_RESTRICT srcEnd = src + count; while (src != srcEnd) { *dst = SkAlphaMulQ(*(src++), src_scale) + SkAlphaMulQ(*dst, dst_scale); dst += 1; *dst = SkAlphaMulQ(*(src++), src_scale) + SkAlphaMulQ(*dst, dst_scale); dst += 1; } #else do { *dst = SkAlphaMulQ(*src, src_scale) + SkAlphaMulQ(*dst, dst_scale); src += 1; dst += 1; } while (--count > 0); #endif } } static void S32A_Opaque_BlitRow32(SkPMColor* SK_RESTRICT dst, const SkPMColor* SK_RESTRICT src, int count, U8CPU alpha) { SkASSERT(255 == alpha); if (count > 0) { #ifdef UNROLL if (count & 1) { *dst = SkPMSrcOver(*(src++), *dst); dst += 1; count -= 1; } const SkPMColor* SK_RESTRICT srcEnd = src + count; while (src != srcEnd) { *dst = SkPMSrcOver(*(src++), *dst); dst += 1; *dst = SkPMSrcOver(*(src++), *dst); dst += 1; } #else do { *dst = SkPMSrcOver(*src, *dst); src += 1; dst += 1; } while (--count > 0); #endif } } static void S32A_Blend_BlitRow32(SkPMColor* SK_RESTRICT dst, const SkPMColor* SK_RESTRICT src, int count, U8CPU alpha) { SkASSERT(alpha <= 255); if (count > 0) { #ifdef UNROLL if (count & 1) { *dst = SkBlendARGB32(*(src++), *dst, alpha); dst += 1; count -= 1; } const SkPMColor* SK_RESTRICT srcEnd = src + count; while (src != srcEnd) { *dst = SkBlendARGB32(*(src++), *dst, alpha); dst += 1; *dst = SkBlendARGB32(*(src++), *dst, alpha); dst += 1; } #else do { *dst = SkBlendARGB32(*src, *dst, alpha); src += 1; dst += 1; } while (--count > 0); #endif } } /////////////////////////////////////////////////////////////////////////////// static const SkBlitRow::Proc32 gDefault_Procs32[] = { S32_Opaque_BlitRow32, S32_Blend_BlitRow32, S32A_Opaque_BlitRow32, S32A_Blend_BlitRow32 }; SkBlitRow::Proc32 SkBlitRow::Factory32(unsigned flags) { SkASSERT(flags < SK_ARRAY_COUNT(gDefault_Procs32)); // just so we don't crash flags &= kFlags32_Mask; SkBlitRow::Proc32 proc = PlatformProcs32(flags); if (NULL == proc) { proc = gDefault_Procs32[flags]; } SkASSERT(proc); return proc; } #include "Sk4px.h" // Color32 uses the blend_256_round_alt algorithm from tests/BlendTest.cpp. // It's not quite perfect, but it's never wrong in the interesting edge cases, // and it's quite a bit faster than blend_perfect. // // blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one. void SkBlitRow::Color32(SkPMColor dst[], const SkPMColor src[], int count, SkPMColor color) { switch (SkGetPackedA32(color)) { case 0: memmove(dst, src, count * sizeof(SkPMColor)); return; case 255: sk_memset32(dst, color, count); return; } // This Sk4px impl works great on other platforms or when we have NEON. #if defined(SK_CPU_ARM32) && !defined(SK_ARM_HAS_NEON) if (auto proc = PlatformColor32Proc()) { return proc(dst, src, count, color); } #endif unsigned invA = 255 - SkGetPackedA32(color); invA += invA >> 7; SkASSERT(invA < 256); // We've already handled alpha == 0 above. Sk16h colorHighAndRound = Sk4px::DupPMColor(color).widenHi() + Sk16h(128); Sk16b invA_16x(invA); Sk4px::MapSrc(count, dst, src, [&](const Sk4px& src4) -> Sk4px { return (src4 * invA_16x).addNarrowHi(colorHighAndRound); }); }