/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBlitRow.h" #include "SkBlitMask.h" #include "SkColorPriv.h" #include "SkUtils.h" #define UNROLL static void S32_Opaque_BlitRow32(SkPMColor* SK_RESTRICT dst, const SkPMColor* SK_RESTRICT src, int count, U8CPU alpha) { SkASSERT(255 == alpha); sk_memcpy32(dst, src, count); } static void S32_Blend_BlitRow32(SkPMColor* SK_RESTRICT dst, const SkPMColor* SK_RESTRICT src, int count, U8CPU alpha) { SkASSERT(alpha <= 255); if (count > 0) { unsigned src_scale = SkAlpha255To256(alpha); unsigned dst_scale = 256 - src_scale; #ifdef UNROLL if (count & 1) { *dst = SkAlphaMulQ(*(src++), src_scale) + SkAlphaMulQ(*dst, dst_scale); dst += 1; count -= 1; } const SkPMColor* SK_RESTRICT srcEnd = src + count; while (src != srcEnd) { *dst = SkAlphaMulQ(*(src++), src_scale) + SkAlphaMulQ(*dst, dst_scale); dst += 1; *dst = SkAlphaMulQ(*(src++), src_scale) + SkAlphaMulQ(*dst, dst_scale); dst += 1; } #else do { *dst = SkAlphaMulQ(*src, src_scale) + SkAlphaMulQ(*dst, dst_scale); src += 1; dst += 1; } while (--count > 0); #endif } } static void S32A_Opaque_BlitRow32(SkPMColor* SK_RESTRICT dst, const SkPMColor* SK_RESTRICT src, int count, U8CPU alpha) { SkASSERT(255 == alpha); if (count > 0) { #ifdef UNROLL if (count & 1) { *dst = SkPMSrcOver(*(src++), *dst); dst += 1; count -= 1; } const SkPMColor* SK_RESTRICT srcEnd = src + count; while (src != srcEnd) { *dst = SkPMSrcOver(*(src++), *dst); dst += 1; *dst = SkPMSrcOver(*(src++), *dst); dst += 1; } #else do { *dst = SkPMSrcOver(*src, *dst); src += 1; dst += 1; } while (--count > 0); #endif } } static void S32A_Blend_BlitRow32(SkPMColor* SK_RESTRICT dst, const SkPMColor* SK_RESTRICT src, int count, U8CPU alpha) { SkASSERT(alpha <= 255); if (count > 0) { #ifdef UNROLL if (count & 1) { *dst = SkBlendARGB32(*(src++), *dst, alpha); dst += 1; count -= 1; } const SkPMColor* SK_RESTRICT srcEnd = src + count; while (src != srcEnd) { *dst = SkBlendARGB32(*(src++), *dst, alpha); dst += 1; *dst = SkBlendARGB32(*(src++), *dst, alpha); dst += 1; } #else do { *dst = SkBlendARGB32(*src, *dst, alpha); src += 1; dst += 1; } while (--count > 0); #endif } } /////////////////////////////////////////////////////////////////////////////// static const SkBlitRow::Proc32 gDefault_Procs32[] = { S32_Opaque_BlitRow32, S32_Blend_BlitRow32, S32A_Opaque_BlitRow32, S32A_Blend_BlitRow32 }; SkBlitRow::Proc32 SkBlitRow::Factory32(unsigned flags) { SkASSERT(flags < SK_ARRAY_COUNT(gDefault_Procs32)); // just so we don't crash flags &= kFlags32_Mask; SkBlitRow::Proc32 proc = PlatformProcs32(flags); if (NULL == proc) { proc = gDefault_Procs32[flags]; } SkASSERT(proc); return proc; } // Color32 uses the blend_256_round_alt algorithm from tests/BlendTest.cpp. // It's not quite perfect, but it's never wrong in the interesting edge cases, // and it's quite a bit faster than blend_perfect. // // blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one. void SkBlitRow::Color32(SkPMColor dst[], const SkPMColor src[], int count, SkPMColor color) { switch (SkGetPackedA32(color)) { case 0: memmove(dst, src, count * sizeof(SkPMColor)); return; case 255: sk_memset32(dst, color, count); return; } unsigned invA = 255 - SkGetPackedA32(color); invA += invA >> 7; SkASSERT(invA < 256); // We've already handled alpha == 0 above. #if defined(SK_ARM_HAS_NEON) uint16x8_t colorHigh = vshll_n_u8((uint8x8_t)vdup_n_u32(color), 8); uint16x8_t colorAndRound = vaddq_u16(colorHigh, vdupq_n_u16(128)); uint8x8_t invA8 = vdup_n_u8(invA); // Does the core work of blending color onto 4 pixels, returning the resulting 4 pixels. auto kernel = [&](const uint32x4_t& src4) -> uint32x4_t { uint16x8_t lo = vmull_u8(vget_low_u8( (uint8x16_t)src4), invA8), hi = vmull_u8(vget_high_u8((uint8x16_t)src4), invA8); return (uint32x4_t) vcombine_u8(vaddhn_u16(colorAndRound, lo), vaddhn_u16(colorAndRound, hi)); }; while (count >= 8) { uint32x4_t dst0 = kernel(vld1q_u32(src+0)), dst4 = kernel(vld1q_u32(src+4)); vst1q_u32(dst+0, dst0); vst1q_u32(dst+4, dst4); src += 8; dst += 8; count -= 8; } if (count >= 4) { vst1q_u32(dst, kernel(vld1q_u32(src))); src += 4; dst += 4; count -= 4; } if (count >= 2) { uint32x2_t src2 = vld1_u32(src); vst1_u32(dst, vget_low_u32(kernel(vcombine_u32(src2, src2)))); src += 2; dst += 2; count -= 2; } if (count >= 1) { vst1q_lane_u32(dst, kernel(vdupq_n_u32(*src)), 0); } #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 __m128i colorHigh = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_set1_epi32(color)); __m128i colorAndRound = _mm_add_epi16(colorHigh, _mm_set1_epi16(128)); __m128i invA16 = _mm_set1_epi16(invA); // Does the core work of blending color onto 4 pixels, returning the resulting 4 pixels. auto kernel = [&](const __m128i& src4) -> __m128i { __m128i lo = _mm_mullo_epi16(invA16, _mm_unpacklo_epi8(src4, _mm_setzero_si128())), hi = _mm_mullo_epi16(invA16, _mm_unpackhi_epi8(src4, _mm_setzero_si128())); return _mm_packus_epi16(_mm_srli_epi16(_mm_add_epi16(colorAndRound, lo), 8), _mm_srli_epi16(_mm_add_epi16(colorAndRound, hi), 8)); }; while (count >= 8) { __m128i dst0 = kernel(_mm_loadu_si128((const __m128i*)(src+0))), dst4 = kernel(_mm_loadu_si128((const __m128i*)(src+4))); _mm_storeu_si128((__m128i*)(dst+0), dst0); _mm_storeu_si128((__m128i*)(dst+4), dst4); src += 8; dst += 8; count -= 8; } if (count >= 4) { _mm_storeu_si128((__m128i*)dst, kernel(_mm_loadu_si128((const __m128i*)src))); src += 4; dst += 4; count -= 4; } if (count >= 2) { _mm_storel_epi64((__m128i*)dst, kernel(_mm_loadl_epi64((const __m128i*)src))); src += 2; dst += 2; count -= 2; } if (count >= 1) { *dst = _mm_cvtsi128_si32(kernel(_mm_cvtsi32_si128(*src))); } #else // Neither NEON nor SSE2. unsigned round = (128 << 16) + (128 << 0); while (count --> 0) { // Our math is 16-bit, so we can do a little bit of SIMD in 32-bit registers. const uint32_t mask = 0x00FF00FF; uint32_t rb = (((*src >> 0) & mask) * invA + round) >> 8, // _r_b ag = (((*src >> 8) & mask) * invA + round) >> 0; // a_g_ *dst = color + ((rb & mask) | (ag & ~mask)); src++; dst++; } #endif }