/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBitmapScaler_DEFINED #define SkBitmapScaler_DEFINED #include "SkBitmap.h" #include "SkConvolver.h" /** \class SkBitmapScaler Provides the interface for high quality image resampling. */ class SK_API SkBitmapScaler { public: enum ResizeMethod { // Quality Methods // // Those enumeration values express a desired quality/speed tradeoff. // They are translated into an algorithm-specific method that depends // on the capabilities (CPU, GPU) of the underlying platform. // It is possible for all three methods to be mapped to the same // algorithm on a given platform. // Good quality resizing. Fastest resizing with acceptable visual quality. // This is typically intended for use during interactive layouts // where slower platforms may want to trade image quality for large // increase in resizing performance. // // For example the resizing implementation may devolve to linear // filtering if this enables GPU acceleration to be used. // // Note that the underlying resizing method may be determined // on the fly based on the parameters for a given resize call. // For example an implementation using a GPU-based linear filter // in the common case may still use a higher-quality software-based // filter in cases where using the GPU would actually be slower - due // to too much latency - or impossible - due to image format or size // constraints. RESIZE_GOOD, // Medium quality resizing. Close to high quality resizing (better // than linear interpolation) with potentially some quality being // traded-off for additional speed compared to RESIZE_BEST. // // This is intended, for example, for generation of large thumbnails // (hundreds of pixels in each dimension) from large sources, where // a linear filter would produce too many artifacts but where // a RESIZE_HIGH might be too costly time-wise. RESIZE_BETTER, // High quality resizing. The algorithm is picked to favor image quality. RESIZE_BEST, // // Algorithm-specific enumerations // // Box filter. This is a weighted average of all of the pixels touching // the destination pixel. For enlargement, this is nearest neighbor. // // You probably don't want this, it is here for testing since it is easy to // compute. Use RESIZE_LANCZOS3 instead. RESIZE_BOX, RESIZE_TRIANGLE, RESIZE_LANCZOS3, RESIZE_HAMMING, RESIZE_MITCHELL, // enum aliases for first and last methods by algorithm or by quality. RESIZE_FIRST_QUALITY_METHOD = RESIZE_GOOD, RESIZE_LAST_QUALITY_METHOD = RESIZE_BEST, RESIZE_FIRST_ALGORITHM_METHOD = RESIZE_BOX, RESIZE_LAST_ALGORITHM_METHOD = RESIZE_MITCHELL, }; static bool Resize(SkBitmap* result, const SkPixmap& src, ResizeMethod method, float dest_width, float dest_height, SkBitmap::Allocator* = NULL); /** Platforms can also optionally overwrite the convolution functions if we have SIMD versions of them. */ static void PlatformConvolutionProcs(SkConvolutionProcs*); }; #endif