/* libs/graphics/sgl/SkBitmapShader.h ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef SkBitmapProcShader_DEFINED #define SkBitmapProcShader_DEFINED #include "SkShader.h" #include "SkBitmapProcState.h" class SkBitmapProcShader : public SkShader { public: SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); // overrides from SkShader virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&); virtual uint32_t getFlags() { return fFlags; } virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count); virtual void beginSession(); virtual void endSession(); virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*, SkScalar* twoPointRadialParams); static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { return SkNEW_ARGS(SkBitmapProcShader, (buffer)); } // override from flattenable virtual bool toDumpString(SkString* str) const; protected: SkBitmapProcShader(SkFlattenableReadBuffer& ); virtual void flatten(SkFlattenableWriteBuffer& ); virtual Factory getFactory() { return CreateProc; } SkBitmap fRawBitmap; // experimental for RLE encoding SkBitmapProcState fState; uint32_t fFlags; private: typedef SkShader INHERITED; }; #endif