/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBitmapProcShader_DEFINED #define SkBitmapProcShader_DEFINED #include "SkShader.h" #include "SkBitmapProcState.h" class SkBitmapProcShader : public SkShader { public: SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); // overrides from SkShader virtual bool isOpaque() const SK_OVERRIDE; virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE; virtual void endContext() SK_OVERRIDE; virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; } virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE; virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE; static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); SK_DEVELOPER_TO_STRING() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) #if SK_SUPPORT_GPU GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; #endif protected: SkBitmapProcShader(SkFlattenableReadBuffer& ); virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; SkBitmap fRawBitmap; // experimental for RLE encoding SkBitmapProcState fState; uint32_t fFlags; private: typedef SkShader INHERITED; }; #endif