/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBitmapProcShader_DEFINED #define SkBitmapProcShader_DEFINED #include "SkShader.h" #include "SkBitmapProcState.h" class SkBitmapProcShader : public SkShader { public: SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); // overrides from SkShader virtual bool isOpaque() const SK_OVERRIDE; virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&); virtual uint32_t getFlags() { return fFlags; } virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count); virtual void beginSession(); virtual void endSession(); virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const; static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); // override from flattenable virtual bool toDumpString(SkString* str) const; SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) protected: SkBitmapProcShader(SkFlattenableReadBuffer& ); virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; SkBitmap fRawBitmap; // experimental for RLE encoding SkBitmapProcState fState; uint32_t fFlags; private: typedef SkShader INHERITED; }; #endif