/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmapProcState.h" #include "SkBitmap.h" #include "SkColor.h" #include "SkColorPriv.h" #include "SkUnPreMultiply.h" #include "SkRTConf.h" #include "SkShader.h" #define DS(x) SkDoubleToScalar(x) inline SkPMColor cubicBlend(const SkScalar c[16], SkScalar t, SkPMColor c0, SkPMColor c1, SkPMColor c2, SkPMColor c3) { SkScalar t2 = t * t, t3 = t2 * t; SkScalar cc[4]; cc[0] = c[0] + SkScalarMul(c[1], t) + SkScalarMul(c[2], t2) + SkScalarMul(c[3], t3); cc[1] = c[4] + SkScalarMul(c[5], t) + SkScalarMul(c[6], t2) + SkScalarMul(c[7], t3); cc[2] = c[8] + SkScalarMul(c[9], t) + SkScalarMul(c[10], t2) + SkScalarMul(c[11], t3); cc[3] = c[12] + SkScalarMul(c[13], t) + SkScalarMul(c[14], t2) + SkScalarMul(c[15], t3); SkScalar a = SkScalarClampMax(SkScalarMul(cc[0], SkGetPackedA32(c0)) + SkScalarMul(cc[1], SkGetPackedA32(c1)) + SkScalarMul(cc[2], SkGetPackedA32(c2)) + SkScalarMul(cc[3], SkGetPackedA32(c3)), 255); SkScalar r = SkScalarMul(cc[0], SkGetPackedR32(c0)) + SkScalarMul(cc[1], SkGetPackedR32(c1)) + SkScalarMul(cc[2], SkGetPackedR32(c2)) + SkScalarMul(cc[3], SkGetPackedR32(c3)); SkScalar g = SkScalarMul(cc[0], SkGetPackedG32(c0)) + SkScalarMul(cc[1], SkGetPackedG32(c1)) + SkScalarMul(cc[2], SkGetPackedG32(c2)) + SkScalarMul(cc[3], SkGetPackedG32(c3)); SkScalar b = SkScalarMul(cc[0], SkGetPackedB32(c0)) + SkScalarMul(cc[1], SkGetPackedB32(c1)) + SkScalarMul(cc[2], SkGetPackedB32(c2)) + SkScalarMul(cc[3], SkGetPackedB32(c3)); return SkPackARGB32(SkScalarRoundToInt(a), SkScalarRoundToInt(SkScalarClampMax(r, a)), SkScalarRoundToInt(SkScalarClampMax(g, a)), SkScalarRoundToInt(SkScalarClampMax(b, a))); } static void bicubicFilter(const SkBitmapProcState& s, int x, int y, SkPMColor colors[], int count) { static const SkScalar coefficients[16] = { DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), }; SkPMColor *dptr = &(colors[0]); while (count-- > 0) { SkPoint srcPt; s.fInvProc(*s.fInvMatrix, SkIntToScalar(x), SkIntToScalar(y), &srcPt); srcPt.fX -= SK_ScalarHalf; srcPt.fY -= SK_ScalarHalf; SkScalar fractx = srcPt.fX - SkScalarFloorToScalar(srcPt.fX); SkScalar fracty = srcPt.fY - SkScalarFloorToScalar(srcPt.fY); int sx = SkScalarFloorToInt(srcPt.fX); int sy = SkScalarFloorToInt(srcPt.fY); int x0 = SkClampMax(sx - 1, s.fBitmap->width() - 1); int x1 = SkClampMax(sx , s.fBitmap->width() - 1); int x2 = SkClampMax(sx + 1, s.fBitmap->width() - 1); int x3 = SkClampMax(sx + 2, s.fBitmap->width() - 1); int y0 = SkClampMax(sy - 1, s.fBitmap->height() - 1); int y1 = SkClampMax(sy , s.fBitmap->height() - 1); int y2 = SkClampMax(sy + 1, s.fBitmap->height() - 1); int y3 = SkClampMax(sy + 2, s.fBitmap->height() - 1); SkPMColor s00 = *s.fBitmap->getAddr32(x0, y0); SkPMColor s10 = *s.fBitmap->getAddr32(x1, y0); SkPMColor s20 = *s.fBitmap->getAddr32(x2, y0); SkPMColor s30 = *s.fBitmap->getAddr32(x3, y0); SkPMColor s0 = cubicBlend(coefficients, fractx, s00, s10, s20, s30); SkPMColor s01 = *s.fBitmap->getAddr32(x0, y1); SkPMColor s11 = *s.fBitmap->getAddr32(x1, y1); SkPMColor s21 = *s.fBitmap->getAddr32(x2, y1); SkPMColor s31 = *s.fBitmap->getAddr32(x3, y1); SkPMColor s1 = cubicBlend(coefficients, fractx, s01, s11, s21, s31); SkPMColor s02 = *s.fBitmap->getAddr32(x0, y2); SkPMColor s12 = *s.fBitmap->getAddr32(x1, y2); SkPMColor s22 = *s.fBitmap->getAddr32(x2, y2); SkPMColor s32 = *s.fBitmap->getAddr32(x3, y2); SkPMColor s2 = cubicBlend(coefficients, fractx, s02, s12, s22, s32); SkPMColor s03 = *s.fBitmap->getAddr32(x0, y3); SkPMColor s13 = *s.fBitmap->getAddr32(x1, y3); SkPMColor s23 = *s.fBitmap->getAddr32(x2, y3); SkPMColor s33 = *s.fBitmap->getAddr32(x3, y3); SkPMColor s3 = cubicBlend(coefficients, fractx, s03, s13, s23, s33); *dptr++ = cubicBlend(coefficients, fracty, s0, s1, s2, s3); x++; } } SkBitmapProcState::ShaderProc32 SkBitmapProcState::chooseBicubicFilterProc(const SkPaint& paint) { // we need to be requested uint32_t mask = SkPaint::kFilterBitmap_Flag | SkPaint::kBicubicFilterBitmap_Flag ; if ((paint.getFlags() & mask) != mask) { return NULL; } // TODO: consider supporting other configs (e.g. 565, A8) if (fBitmap->config() != SkBitmap::kARGB_8888_Config) { return NULL; } // TODO: consider supporting repeat and mirror if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode != fTileModeY) { return NULL; } // TODO: support blending inside our procs if (0xFF != paint.getAlpha()) { return NULL; } return bicubicFilter; }