/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBBoxHierarchy_DEFINED #define SkBBoxHierarchy_DEFINED #include "SkRect.h" #include "SkTDArray.h" #include "SkRefCnt.h" /** * Interface for a spatial data structure that associates user data with axis-aligned * bounding boxes, and allows efficient retrieval of intersections with query rectangles. */ class SkBBoxHierarchy : public SkRefCnt { public: SK_DECLARE_INST_COUNT(SkBBoxHierarchy) SkBBoxHierarchy() {} /** * Insert opIndex and corresponding bounding box * @param opIndex Any value, will be returned in order. * @param bounds The bounding box, should not be empty * @param defer Whether or not it is acceptable to delay insertion of this element (building up * an entire spatial data structure at once is often faster and produces better * structures than repeated inserts) until flushDeferredInserts is called or the first * search. */ virtual void insert(unsigned opIndex, const SkRect& bounds, bool defer = false) = 0; /** * If any insertions have been deferred, this forces them to be inserted */ virtual void flushDeferredInserts() = 0; /** * Populate results with sorted opIndex corresponding to bounding boxes that intersect query. */ virtual void search(const SkRect& query, SkTDArray* results) const = 0; virtual void clear() = 0; /** * Gets the number of insertions actually made (does not include deferred insertions) */ virtual int getCount() const = 0; /** * Returns the depth of the currently allocated tree. The root node counts for 1 level, * so it should be 1 or more if there's a root node. This information provides details * about the underlying structure, which is useful mainly for testing purposes. * * Returns 0 if there are currently no nodes in the tree. * Returns -1 if the structure isn't a tree. */ virtual int getDepth() const = 0; private: typedef SkRefCnt INHERITED; }; #endif