/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef Sk4x4f_DEFINED #define Sk4x4f_DEFINED #include "SkNx.h" namespace { struct Sk4x4f { Sk4f r,g,b,a; static Sk4x4f Transpose(const Sk4f&, const Sk4f&, const Sk4f&, const Sk4f&); static Sk4x4f Transpose(const float[16]); static Sk4x4f Transpose(const uint8_t[16]); void transpose(Sk4f* x, Sk4f* y, Sk4f* z, Sk4f* w) const { auto t = Transpose(r,g,b,a); *x = t.r; *y = t.g; *z = t.b; *w = t.a; } void transpose( float[16]) const; void transpose(uint8_t[16]) const; }; #if 1 && !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 inline Sk4x4f Sk4x4f::Transpose(const Sk4f& x, const Sk4f& y, const Sk4f& z, const Sk4f& w) { auto r = x.fVec, g = y.fVec, b = z.fVec, a = w.fVec; _MM_TRANSPOSE4_PS(r,g,b,a); return { r,g,b,a }; } inline Sk4x4f Sk4x4f::Transpose(const float fs[16]) { return Transpose(Sk4f::Load(fs+0), Sk4f::Load(fs+4), Sk4f::Load(fs+8), Sk4f::Load(fs+12)); } inline Sk4x4f Sk4x4f::Transpose(const uint8_t bs[16]) { auto b16 = _mm_loadu_si128((const __m128i*)bs); auto mask = _mm_set1_epi32(0xFF); auto r = _mm_cvtepi32_ps(_mm_and_si128(mask, (b16 ))), g = _mm_cvtepi32_ps(_mm_and_si128(mask, _mm_srli_epi32(b16, 8))), b = _mm_cvtepi32_ps(_mm_and_si128(mask, _mm_srli_epi32(b16, 16))), a = _mm_cvtepi32_ps( _mm_srli_epi32(b16, 24)); return { r,g,b,a }; } inline void Sk4x4f::transpose(float fs[16]) const { Sk4f x,y,z,w; this->transpose(&x,&y,&z,&w); x.store(fs+ 0); y.store(fs+ 4); z.store(fs+ 8); w.store(fs+12); } inline void Sk4x4f::transpose(uint8_t bs[16]) const { auto R = _mm_cvttps_epi32(r.fVec), G = _mm_slli_epi32(_mm_cvttps_epi32(g.fVec), 8), B = _mm_slli_epi32(_mm_cvttps_epi32(b.fVec), 16), A = _mm_slli_epi32(_mm_cvttps_epi32(a.fVec), 24); _mm_storeu_si128((__m128i*)bs, _mm_or_si128(A, _mm_or_si128(B, _mm_or_si128(G, R)))); } #elif defined(SK_ARM_HAS_NEON) inline Sk4x4f Sk4x4f::Transpose(const Sk4f& x, const Sk4f& y, const Sk4f& z, const Sk4f& w) { float32x4x2_t xy = vuzpq_f32(x.fVec, y.fVec), zw = vuzpq_f32(z.fVec, w.fVec), rb = vuzpq_f32(xy.val[0], zw.val[0]), ga = vuzpq_f32(xy.val[1], zw.val[1]); return { rb.val[0], ga.val[0], rb.val[1], ga.val[1] }; } inline Sk4x4f Sk4x4f::Transpose(const float fs[16]) { float32x4x4_t v = vld4q_f32(fs); return { v.val[0], v.val[1], v.val[2], v.val[3] }; } inline Sk4x4f Sk4x4f::Transpose(const uint8_t bs[16]) { auto b16 = vreinterpretq_u32_u8(vld1q_u8(bs)); auto r = vcvtq_f32_u32(vandq_u32(vdupq_n_u32(0x000000FF), b16) ), g = vcvtq_n_f32_u32(vandq_u32(vdupq_n_u32(0x0000FF00), b16), 8), b = vcvtq_n_f32_u32(vandq_u32(vdupq_n_u32(0x00FF0000), b16), 16), a = vcvtq_n_f32_u32(vandq_u32(vdupq_n_u32(0xFF000000), b16), 24); return { r,g,b,a }; } inline void Sk4x4f::transpose(float fs[16]) const { float32x4x4_t v = {{ r.fVec, g.fVec, b.fVec, a.fVec }}; vst4q_f32(fs, v); } inline void Sk4x4f::transpose(uint8_t bs[16]) const { auto R = vandq_u32(vdupq_n_u32(0x000000FF), vcvtq_u32_f32(r.fVec )), G = vandq_u32(vdupq_n_u32(0x0000FF00), vcvtq_n_u32_f32(g.fVec, 8)), B = vandq_u32(vdupq_n_u32(0x00FF0000), vcvtq_n_u32_f32(b.fVec, 16)), A = vandq_u32(vdupq_n_u32(0xFF000000), vcvtq_n_u32_f32(a.fVec, 24)); vst1q_u8(bs, vreinterpretq_u8_u32(vorrq_u32(A, vorrq_u32(B, vorrq_u32(G, R))))); } #else inline Sk4x4f Sk4x4f::Transpose(const Sk4f& x, const Sk4f& y, const Sk4f& z, const Sk4f& w) { return { { x[0], y[0], z[0], w[0] }, { x[1], y[1], z[1], w[1] }, { x[2], y[2], z[2], w[2] }, { x[3], y[3], z[3], w[3] }, }; } inline Sk4x4f Sk4x4f::Transpose(const float fs[16]) { return Transpose(Sk4f::Load(fs+0), Sk4f::Load(fs+4), Sk4f::Load(fs+8), Sk4f::Load(fs+12)); } inline Sk4x4f Sk4x4f::Transpose(const uint8_t bs[16]) { return { { (float)bs[0], (float)bs[4], (float)bs[ 8], (float)bs[12] }, { (float)bs[1], (float)bs[5], (float)bs[ 9], (float)bs[13] }, { (float)bs[2], (float)bs[6], (float)bs[10], (float)bs[14] }, { (float)bs[3], (float)bs[7], (float)bs[11], (float)bs[15] }, }; } inline void Sk4x4f::transpose(float fs[16]) const { Sk4f x,y,z,w; this->transpose(&x,&y,&z,&w); x.store(fs+ 0); y.store(fs+ 4); z.store(fs+ 8); w.store(fs+12); } inline void Sk4x4f::transpose(uint8_t bs[16]) const { bs[ 0] = (uint8_t)r[0]; bs[ 1] = (uint8_t)g[0]; bs[ 2] = (uint8_t)b[0]; bs[ 3] = (uint8_t)a[0]; bs[ 4] = (uint8_t)r[1]; bs[ 5] = (uint8_t)g[1]; bs[ 6] = (uint8_t)b[1]; bs[ 7] = (uint8_t)a[1]; bs[ 8] = (uint8_t)r[2]; bs[ 9] = (uint8_t)g[2]; bs[10] = (uint8_t)b[2]; bs[11] = (uint8_t)a[2]; bs[12] = (uint8_t)r[3]; bs[13] = (uint8_t)g[3]; bs[14] = (uint8_t)b[3]; bs[15] = (uint8_t)a[3]; } #endif } // namespace #endif//Sk4x4f_DEFINED