AM_CPPFLAGS = -I$(top_builddir)/include/core noinst_LIBRARIES = libskia.a libskia_a_SOURCES = Sk64.cpp \ SkAlphaRuns.cpp \ SkBitmap.cpp \ SkBitmapProcShader.cpp \ SkBitmapProcState.cpp \ SkBitmapProcState_matrixProcs.cpp \ SkBitmapSampler.cpp \ SkBitmapShader.cpp \ SkBitmap_scroll.cpp \ SkBlitRow_D16.cpp \ SkBlitRow_D4444.cpp \ SkBlitter.cpp \ SkBlitter_4444.cpp \ SkBlitter_A1.cpp \ SkBlitter_A8.cpp \ SkBlitter_ARGB32.cpp \ SkBlitter_RGB16.cpp \ SkBlitter_Sprite.cpp \ SkBuffer.cpp \ SkCanvas.cpp \ SkChunkAlloc.cpp \ SkColor.cpp \ SkColorFilter.cpp \ SkColorTable.cpp \ SkComposeShader.cpp \ SkConcaveToTriangles.cpp \ SkCordic.cpp \ skCubicClipper.cpp \ SkDebug.cpp \ SkDebug_stdio.cpp \ SkDeque.cpp \ SkDevice.cpp \ SkDither.cpp \ SkDraw.cpp \ SkEdge.cpp \ SkFilterProc.cpp \ SkFlattenable.cpp \ SkFloat.cpp \ SkFloatBits.cpp \ SkGeometry.cpp \ SkGlobals.cpp \ SkGlyphCache.cpp \ SkGraphics.cpp \ SkMMapStream.cpp \ SkMask.cpp \ SkMaskFilter.cpp \ SkMath.cpp \ SkMatrix.cpp \ SkMemory_stdlib.cpp \ SkPackBits.cpp \ SkPaint.cpp \ SkPath.cpp \ SkPathEffect.cpp \ SkPathHeap.cpp \ SkPathMeasure.cpp \ SkPicture.cpp \ SkPictureFlat.cpp \ SkPicturePlayback.cpp \ SkPictureRecord.cpp \ SkPixelRef.cpp \ SkPoint.cpp \ SkProcSpriteBlitter.cpp \ SkPtrRecorder.cpp \ SkRasterizer.cpp \ SkRect.cpp \ SkRefCnt.cpp \ SkRegion.cpp \ SkRegion_path.cpp \ SkScalar.cpp \ SkScalerContext.cpp \ SkScan.cpp \ SkScan_AntiPath.cpp \ SkScan_Antihair.cpp \ SkScan_Hairline.cpp \ SkScan_Path.cpp \ SkShader.cpp \ SkSpriteBlitter_ARGB32.cpp \ SkSpriteBlitter_RGB16.cpp \ SkStream.cpp \ SkString.cpp \ SkStroke.cpp \ SkStrokerPriv.cpp \ SkTSearch.cpp \ SkTypeface.cpp \ SkUnPreMultiply.cpp \ SkUtils.cpp \ SkWriter32.cpp \ SkXfermode.cpp