/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can * be found in the LICENSE file. * */ // // // #include "surface.h" #include "composition.h" #include "styling.h" // // // skc_err skc_surface_retain(skc_surface_t surface) { surface->ref_count += 1; return SKC_ERR_SUCCESS; } skc_err skc_surface_release(skc_surface_t surface) { surface->release(surface->impl); return SKC_ERR_SUCCESS; } // // // skc_err skc_surface_render(skc_surface_t surface, skc_styling_t styling, skc_composition_t composition, skc_framebuffer_t fb, uint32_t const clip[4], int32_t const txty[2], skc_surface_render_notify notify, void * data) { skc_err err; // seal styling -- no dependencies so this will start immediately if ((err = skc_styling_seal(styling)) != SKC_ERR_SUCCESS) return err; // seal composition -- force starts any dependent paths or rasters if ((err = skc_composition_seal(composition)) != SKC_ERR_SUCCESS) return err; // // NOTE: there is purposefully no guard against any of the following // use cases: // // - Simultaneous renders to different frambuffers. // // - Simultaneous renders with potentially overlapping clips to // the same framebuffer. // // NOTE: we may want to support concurrent rendering of // non-overlapping clips. This is fairly easy but at this point // doesn't seem like a common use case. // surface->render(surface->impl, styling,composition, fb,clip,txty, notify,data); return SKC_ERR_SUCCESS; } // // //