/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* * Copyright (C) 2015 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SkCodecAnimation_DEFINED #define SkCodecAnimation_DEFINED #include "SkCodec.h" #include "SkRect.h" class SkCodecAnimation { public: // GIF and WebP support animation. The explanation below is in terms of GIF, // but the same constants are used for WebP, too. // GIFs have an optional 16-bit unsigned loop count that describes how an // animated GIF should be cycled. If the loop count is absent, the animation // cycles once; if it is 0, the animation cycles infinitely; otherwise the // animation plays n + 1 cycles (where n is the specified loop count). If the // GIF decoder defaults to kAnimationLoopOnce in the absence of any loop count // and translates an explicit "0" loop count to kAnimationLoopInfinite, then we // get a couple of nice side effects: // * By making kAnimationLoopOnce be 0, we allow the animation cycling code to // avoid special-casing it, and simply treat all non-negative loop counts // identically. // * By making the other two constants negative, we avoid conflicts with any // real loop count values. static const int kAnimationLoopOnce = 0; static const int kAnimationLoopInfinite = -1; static const int kAnimationNone = -2; /** * This specifies how the next frame is based on this frame. * * Names are based on the GIF 89a spec. * * The numbers correspond to values in a GIF. */ enum DisposalMethod { /** * The next frame should be drawn on top of this one. * * In a GIF, a value of 0 (not specified) is also treated as Keep. */ Keep_DisposalMethod = 1, /** * Similar to Keep, except the area inside this frame's rectangle * should be cleared to the BackGround color (transparent) before * drawing the next frame. */ RestoreBGColor_DisposalMethod = 2, /** * The next frame should be drawn on top of the previous frame - i.e. * disregarding this one. * * In a GIF, a value of 4 is also treated as RestorePrevious. */ RestorePrevious_DisposalMethod = 3, }; private: SkCodecAnimation(); }; #endif // SkCodecAnimation_DEFINED