/* libs/graphics/animator/SkDrawShader.cpp ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include "SkDrawShader.h" #include "SkDrawBitmap.h" #include "SkDrawMatrix.h" #include "SkDrawPaint.h" #include "SkTemplates.h" #if SK_USE_CONDENSED_INFO == 0 const SkMemberInfo SkDrawShader::fInfo[] = { SK_MEMBER(matrix, Matrix), SK_MEMBER(tileMode, TileMode) }; #endif DEFINE_GET_MEMBER(SkDrawShader); SkDrawShader::SkDrawShader() : matrix(NULL), tileMode(SkShader::kClamp_TileMode) { } bool SkDrawShader::add() { if (fPaint->shader != (SkDrawShader*) -1) return true; fPaint->shader = this; fPaint->fOwnsShader = true; return false; } void SkDrawShader::addPostlude(SkShader* shader) { if (matrix) shader->setLocalMatrix(matrix->getMatrix()); } #if SK_USE_CONDENSED_INFO == 0 const SkMemberInfo SkDrawBitmapShader::fInfo[] = { SK_MEMBER_INHERITED, SK_MEMBER(filterBitmap, Boolean), SK_MEMBER(image, BaseBitmap) }; #endif DEFINE_GET_MEMBER(SkDrawBitmapShader); SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {} bool SkDrawBitmapShader::add() { if (fPaint->shader != (SkDrawShader*) -1) return true; fPaint->shader = this; fPaint->fOwnsShader = true; return false; } SkShader* SkDrawBitmapShader::getShader() { if (image == NULL) return NULL; // note: bitmap shader now supports independent tile modes for X and Y // we pass the same to both, but later we should extend this flexibility // to the xml (e.g. tileModeX="repeat" tileModeY="clmap") // // oops, bitmapshader no longer takes filterBitmap, but deduces it at // draw-time from the paint SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, (SkShader::TileMode) tileMode, (SkShader::TileMode) tileMode); SkAutoTDelete autoDel(shader); addPostlude(shader); (void)autoDel.detach(); return shader; }