/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkDrawRectangle.h" #include "SkAnimateMaker.h" #include "SkCanvas.h" #include "SkMatrixParts.h" #include "SkPaint.h" #include "SkScript.h" enum SkRectangle_Properties { SK_PROPERTY(height), SK_PROPERTY(needsRedraw), SK_PROPERTY(width) }; #if SK_USE_CONDENSED_INFO == 0 const SkMemberInfo SkDrawRect::fInfo[] = { SK_MEMBER_ALIAS(bottom, fRect.fBottom, Float), SK_MEMBER_PROPERTY(height, Float), SK_MEMBER_ALIAS(left, fRect.fLeft, Float), SK_MEMBER_PROPERTY(needsRedraw, Boolean), SK_MEMBER_ALIAS(right, fRect.fRight, Float), SK_MEMBER_ALIAS(top, fRect.fTop, Float), SK_MEMBER_PROPERTY(width, Float) }; #endif DEFINE_GET_MEMBER(SkDrawRect); SkDrawRect::SkDrawRect() : fParent(NULL) { fRect.setEmpty(); } void SkDrawRect::dirty() { if (fParent) fParent->dirty(); } bool SkDrawRect::draw(SkAnimateMaker& maker) { SkBoundableAuto boundable(this, maker); maker.fCanvas->drawRect(fRect, *maker.fPaint); return false; } #ifdef SK_DUMP_ENABLED void SkDrawRect::dump(SkAnimateMaker* maker) { dumpBase(maker); SkDebugf("left=\"%g\" top=\"%g\" right=\"%g\" bottom=\"%g\" />\n", SkScalarToFloat(fRect.fLeft), SkScalarToFloat(fRect.fTop), SkScalarToFloat(fRect.fRight), SkScalarToFloat(fRect.fBottom)); } #endif SkDisplayable* SkDrawRect::getParent() const { return fParent; } bool SkDrawRect::getProperty(int index, SkScriptValue* value) const { SkScalar result; switch (index) { case SK_PROPERTY(height): result = fRect.height(); break; case SK_PROPERTY(needsRedraw): value->fType = SkType_Boolean; value->fOperand.fS32 = fBounds.isEmpty() == false; return true; case SK_PROPERTY(width): result = fRect.width(); break; default: SkASSERT(0); return false; } value->fType = SkType_Float; value->fOperand.fScalar = result; return true; } bool SkDrawRect::setParent(SkDisplayable* parent) { fParent = parent; return false; } bool SkDrawRect::setProperty(int index, SkScriptValue& value) { SkScalar scalar = value.fOperand.fScalar; switch (index) { case SK_PROPERTY(height): SkASSERT(value.fType == SkType_Float); fRect.fBottom = scalar + fRect.fTop; return true; case SK_PROPERTY(needsRedraw): return false; case SK_PROPERTY(width): SkASSERT(value.fType == SkType_Float); fRect.fRight = scalar + fRect.fLeft; return true; default: SkASSERT(0); } return false; } #if SK_USE_CONDENSED_INFO == 0 const SkMemberInfo SkRoundRect::fInfo[] = { SK_MEMBER_INHERITED, SK_MEMBER(rx, Float), SK_MEMBER(ry, Float), }; #endif DEFINE_GET_MEMBER(SkRoundRect); SkRoundRect::SkRoundRect() : rx(0), ry(0) { } bool SkRoundRect::draw(SkAnimateMaker& maker) { SkBoundableAuto boundable(this, maker); maker.fCanvas->drawRoundRect(fRect, rx, ry, *maker.fPaint); return false; } #ifdef SK_DUMP_ENABLED void SkRoundRect::dump(SkAnimateMaker* maker) { dumpBase(maker); SkDebugf("left=\"%g\" top=\"%g\" right=\"%g\" bottom=\"%g\" rx=\"%g\" ry=\"%g\" />\n", SkScalarToFloat(fRect.fLeft), SkScalarToFloat(fRect.fTop), SkScalarToFloat(fRect.fRight), SkScalarToFloat(fRect.fBottom), SkScalarToFloat(rx), SkScalarToFloat(ry)); } #endif