/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkDraw3D.h" #include "SkAnimateMaker.h" #include "SkCanvas.h" #include "SkTypedArray.h" #if SK_USE_CONDENSED_INFO == 0 const SkMemberInfo Sk3D_Point::fInfo[] = { SK_MEMBER_ALIAS(x, fPoint.fX, Float), SK_MEMBER_ALIAS(y, fPoint.fY, Float), SK_MEMBER_ALIAS(z, fPoint.fZ, Float) }; #endif DEFINE_NO_VIRTUALS_GET_MEMBER(Sk3D_Point); Sk3D_Point::Sk3D_Point() { fPoint.set(0, 0, 0); } #if SK_USE_CONDENSED_INFO == 0 const SkMemberInfo Sk3D_Camera::fInfo[] = { SK_MEMBER_ALIAS(axis, fCamera.fAxis, 3D_Point), SK_MEMBER(hackHeight, Float), SK_MEMBER(hackWidth, Float), SK_MEMBER_ALIAS(location, fCamera.fLocation, 3D_Point), SK_MEMBER_ALIAS(observer, fCamera.fObserver, 3D_Point), SK_MEMBER(patch, 3D_Patch), SK_MEMBER_ALIAS(zenith, fCamera.fZenith, 3D_Point), }; #endif DEFINE_GET_MEMBER(Sk3D_Camera); Sk3D_Camera::Sk3D_Camera() : hackWidth(0), hackHeight(0), patch(nullptr) { } Sk3D_Camera::~Sk3D_Camera() { } bool Sk3D_Camera::draw(SkAnimateMaker& maker) { fCamera.update(); SkMatrix matrix; fCamera.patchToMatrix(patch->fPatch, &matrix); matrix.preTranslate(hackWidth / 2, -hackHeight / 2); matrix.postTranslate(hackWidth / 2, hackHeight / 2); maker.fCanvas->concat(matrix); return false; } enum Sk3D_Patch_Functions { SK_FUNCTION(rotateDegrees) }; const SkFunctionParamType Sk3D_Patch::fFunctionParameters[] = { (SkFunctionParamType) SkType_Float, (SkFunctionParamType) SkType_Float, (SkFunctionParamType) SkType_Float, (SkFunctionParamType) 0 // terminator for parameter list (there may be multiple parameter lists) }; #if SK_USE_CONDENSED_INFO == 0 const SkMemberInfo Sk3D_Patch::fInfo[] = { SK_MEMBER_ALIAS(origin, fPatch.fOrigin, 3D_Point), SK_MEMBER_FUNCTION(rotateDegrees, Float), SK_MEMBER_ALIAS(u, fPatch.fU, 3D_Point), SK_MEMBER_ALIAS(v, fPatch.fV, 3D_Point) }; #endif DEFINE_GET_MEMBER(Sk3D_Patch); void Sk3D_Patch::executeFunction(SkDisplayable* target, int index, SkTDArray& parameters, SkDisplayTypes type, SkScriptValue* ) { SkASSERT(target == this); switch (index) { case SK_FUNCTION(rotateDegrees): SkASSERT(parameters.count() == 3); SkASSERT(type == SkType_Float); fPatch.rotateDegrees(parameters[0].fOperand.fScalar, parameters[1].fOperand.fScalar, parameters[2].fOperand.fScalar); break; default: SkASSERT(0); } } const SkFunctionParamType* Sk3D_Patch::getFunctionsParameters() { return fFunctionParameters; }