/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkDisplayRandom.h" #include "SkInterpolator.h" enum SkDisplayRandom_Properties { SK_PROPERTY(random), SK_PROPERTY(seed) }; #if SK_USE_CONDENSED_INFO == 0 const SkMemberInfo SkDisplayRandom::fInfo[] = { SK_MEMBER(blend, Float), SK_MEMBER(max, Float), SK_MEMBER(min, Float), SK_MEMBER_DYNAMIC_PROPERTY(random, Float), SK_MEMBER_PROPERTY(seed, Int) }; #endif DEFINE_GET_MEMBER(SkDisplayRandom); SkDisplayRandom::SkDisplayRandom() : blend(0), min(0), max(SK_Scalar1) { } #ifdef SK_DUMP_ENABLED void SkDisplayRandom::dump(SkAnimateMaker* maker) { dumpBase(maker); SkDebugf("min=\"%g\" ", SkScalarToFloat(min)); SkDebugf("max=\"%g\" ", SkScalarToFloat(max)); SkDebugf("blend=\"%g\" ", SkScalarToFloat(blend)); SkDebugf("/>\n"); } #endif bool SkDisplayRandom::getProperty(int index, SkScriptValue* value) const { switch(index) { case SK_PROPERTY(random): { SkScalar random = fRandom.nextUScalar1(); SkScalar relativeT = SkUnitCubicInterp(random, SK_Scalar1 - blend, 0, 0, SK_Scalar1 - blend); value->fOperand.fScalar = min + SkScalarMul(max - min, relativeT); value->fType = SkType_Float; return true; } default: SkASSERT(0); } return false; } bool SkDisplayRandom::setProperty(int index, SkScriptValue& value) { SkASSERT(index == SK_PROPERTY(seed)); SkASSERT(value.fType == SkType_Int); fRandom.setSeed(value.fOperand.fS32); return true; }