/* libs/graphics/animator/SkDisplayInput.cpp ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include "SkDisplayInput.h" enum SkInput_Properties { SK_PROPERTY(initialized) }; #if SK_USE_CONDENSED_INFO == 0 const SkMemberInfo SkInput::fInfo[] = { SK_MEMBER_ALIAS(float, fFloat, Float), SK_MEMBER_PROPERTY(initialized, Boolean), SK_MEMBER_ALIAS(int, fInt, Int), SK_MEMBER(name, String), SK_MEMBER(string, String) }; #endif DEFINE_GET_MEMBER(SkInput); SkInput::SkInput() : fInt((int) SK_NaN32), fFloat(SK_ScalarNaN) {} SkDisplayable* SkInput::contains(const SkString& string) { return string.equals(name) ? this : NULL; } bool SkInput::enable(SkAnimateMaker & ) { return true; } bool SkInput::getProperty(int index, SkScriptValue* value) const { switch (index) { case SK_PROPERTY(initialized): value->fType = SkType_Boolean; value->fOperand.fS32 = fInt != (int) SK_NaN32 || SkScalarIsNaN(fFloat) == false || string.size() > 0; break; default: return false; } return true; } bool SkInput::hasEnable() const { return true; }