Tips & FAQ ========== + [Bitmap Subsetting](#bitmap-subsetting) + [Capture a `.skp` file on a web page in Chromium](#skp-capture) + [Capture a `.mskp` file on a web page in Chromium](#mskp-capture) + [How to add hardware acceleration in Skia](#hw-acceleration) + [Does Skia support Font hinting?](#font-hinting) + [Does Skia shape text (kerning)?](#kerning) + [How do I add drop shadow on text?](#text-shadow) * * * Bitmap Subsetting ----------------------------------------------------- Taking a subset of a bitmap is effectively free - no pixels are copied or memory is allocated. This allows Skia to offer an API that typically operates on entire bitmaps; clients who want to operate on a subset of a bitmap can use the following pattern, here being used to magnify a portion of an image with drawBitmapNine(): SkBitmap subset; bitmap.extractSubset(&subset, rect); canvas->drawBitmapNine(subset, ...); [An example](https://fiddle.skia.org/c/@subset_example) * * * Capture a `.skp` file on a web page in Chromium ----------------------------------------------------------------------------- Use the script `experimental/tools/web_to_skp` , *or* do the following: 1. Launch Chrome or Chromium with `--no-sandbox --enable-gpu-benchmarking` 2. Open the JS console (Ctrl+Shift+J (Windows / Linux) or Cmd+Opt+J (MacOS)) 3. Execute: `chrome.gpuBenchmarking.printToSkPicture('/tmp')` This returns "undefined" on success. Open the resulting file in the [Skia Debugger](/dev/tools/debugger), rasterize it with `dm`, or use Skia's `viewer` to view it: out/Release/dm --src skp --skps /tmp/layer_0.skp -w /tmp \ --config 8888 gpu pdf --verbose ls -l /tmp/*/skp/layer_0.skp.* out/Release/viewer --skps /tmp --slide layer_0.skp * * * Capture a `.mskp` file on a web page in Chromium ------------------------------------------------------------------------------- Multipage Skia Picture files capture the commands sent to produce PDFs and printed documents. Use the script `experimental/tools/web_to_mskp` , *or* do the following: 1. Launch Chrome or Chromium with `--no-sandbox --enable-gpu-benchmarking` 2. Open the JS console (Ctrl+Shift+J (Windows / Linux) or Cmd+Opt+J (MacOS)) 3. Execute: `chrome.gpuBenchmarking.printPagesToSkPictures('/tmp/filename.mskp')` This returns "undefined" on success. Open the resulting file in the [Skia Debugger](/dev/tools/debugger) or process it with `dm`. experimental/tools/mskp_parser.py /tmp/filename.mskp /tmp/filename.mskp.skp ls -l /tmp/filename.mskp.skp # open filename.mskp.skp in the debugger. out/Release/dm --src mskp --mskps /tmp/filename.mskp -w /tmp \ --config pdf --verbose ls -l /tmp/pdf/mskp/filename.mskp.pdf * * * How to add hardware acceleration in Skia -------------------------------------------------------------------------- There are two ways Skia takes advantage of specific hardware. 1. Custom bottleneck routines There are sets of bottleneck routines inside the blits of Skia that can be replace on a platform in order to take advantage of specific CPU features. One such example is the NEON SIMD instructions on ARM v7 devices. See [src/opts/](https://skia.googlesource.com/skia/+/master/src/opts/) * * * Does Skia support Font hinting? -------------------------------------------------------------- Skia has a built-in font cache, but it does not know how to actually render font files like TrueType into its cache. For that it relies on the platform to supply an instance of `SkScalerContext`. This is Skia's abstract interface for communicating with a font scaler engine. In src/ports you can see support files for FreeType, macOS, and Windows GDI font engines. Other font engines can easily be supported in a like manner. * * * Does Skia shape text (kerning)? --------------------------------------------------------- No. Skia provides interfaces to draw glyphs, but does not implement a text shaper. Skia's client's often use [HarfBuzz](http://www.freedesktop.org/wiki/Software/HarfBuzz/) to generate the glyphs and their positions, including kerning. [Here is an example of how to use Skia and HarfBuzz together](https://github.com/aam/skiaex). In the example, a `SkTypeface` and a `hb_face_t` are created using the same `mmap()`ed `.ttf` font file. The HarfBuzz face is used to shape unicode text into a sequence of glyphs and positions, and the `SkTypeface` can then be used to draw those glyphs. * * * How do I add drop shadow on text? --------------------------------------------------------------- void draw(SkCanvas* canvas) { const char text[] = "Skia"; const SkScalar radius = 2.0f; const SkScalar xDrop = 2.0f; const SkScalar yDrop = 2.0f; const SkScalar x = 8.0f; const SkScalar y = 52.0f; const SkScalar textSize = 48.0f; const uint8_t blurAlpha = 127; canvas->drawColor(SK_ColorWHITE); SkPaint paint; paint.setAntiAlias(true); paint.setTextSize(textSize); SkPaint blur(paint); blur.setAlpha(blurAlpha); blur.setMaskFilter(SkBlurMaskFilter::Make( kNormal_SkBlurStyle, SkBlurMaskFilter::ConvertRadiusToSigma(radius), 0)); canvas->drawText(text, strlen(text), x + xDrop, y + yDrop, blur); canvas->drawText(text, strlen(text), x, y, paint); } * * *