Using ANGLE on Windows ====================== Introduction ------------ ANGLE converts OpenGL ES 2.0 calls to DirectX 9 calls. These instructions document how to use ANGLE instead of the native OpenGL backend on Windows. Details ------- Angle is now downloaded as a part of Skia according to the `DEPS` file. Add `skia_angle=1` to your `GYP_DEFINES` environment variable. Run: python gyp_skia Remember -------- In SampleApp you will need to use the 'D' key to get to the ANGLE backend unless you enable the `DEFAULT_TO_ANGLE` #define in `SampleApp.cpp`. * Use “--angle” to enable ANGLE in gm. * Use “--config ANGLE” to use ANGLE in bench. * Use "--config angle" to use ANGLE in bench_pictures and render_pictures. ANGLE will automatically be compiled into the GLInterfaceValidation test.