Writing Unit and Rendering Tests ================================ Writing a Unit Test ------------------- 1. Add a file `tests/NewUnitTest.cpp`: /* * Copyright ........ * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file. */ #include "Test.h" DEF_TEST(NewUnitTest, reporter) { if (1 + 1 != 2) { ERRORF(reporter, "%d + %d != %d", 1, 1, 2); } bool lifeIsGood = true; REPORTER_ASSERT(reporter, lifeIsGood); } 2. Recompile and run test: ./gyp_skia ninja -C out/Debug dm out/Debug/dm --match NewUnitTest Writing a Rendering Test ------------------------ 1. Add a file `gm/newgmtest.cpp`: /* * Copyright ........ * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file. */ #include "gm.h" DEF_SIMPLE_GM(newgmtest, canvas, 128, 128) { canvas->clear(SK_ColorWHITE); SkPaint p; p.setStrokeWidth(2); canvas->drawLine(16, 16, 112, 112, p); } 2. Recompile and run test: ./gyp_skia ninja -C out/Debug dm out/Debug/dm --match newgmtest 3. Run the GM inside SampleApp: ./gyp_skia ninja -C out/Debug SampleApp out/Debug/SampleApp --slide GM:newgmtest On MacOS, try this: out/Debug/SampleApp.app/Contents/MacOS/SampleApp --slide GM:newgmtest