#include "SampleCode.h" #include "SkView.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkGraphics.h" #include "SkImageDecoder.h" #include "SkPath.h" #include "SkPorterDuff.h" #include "SkRandom.h" #include "SkRegion.h" #include "SkShader.h" #include "SkUtils.h" #include "SkXfermode.h" #include "SkColorPriv.h" #include "SkColorFilter.h" #include "SkTime.h" #include "SkTypeface.h" #include "SkImageRef.h" #include "SkOSFile.h" #include "SkStream.h" #include "SkGeometry.h" // private include :( static void drawtriangle(SkCanvas* canvas, const SkPaint& paint, const SkPoint pts[3]) { SkPath path; path.moveTo(pts[0]); path.lineTo(pts[1]); path.lineTo(pts[2]); canvas->drawPath(path, paint); } static SkShader* make_shader0(SkIPoint* size) { SkBitmap bm; // SkImageDecoder::DecodeFile("/skimages/progressivejpg.jpg", &bm); SkImageDecoder::DecodeFile("/skimages/beach.jpg", &bm); size->set(bm.width(), bm.height()); return SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); } static SkShader* make_shader1(const SkIPoint& size) { SkPoint pts[] = { 0, 0, SkIntToScalar(size.fX), SkIntToScalar(size.fY) }; SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED }; return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode, NULL); } /////////////////////////////////////////////////////////////////////////////// class Patch { public: Patch() { bzero(fPts, sizeof(fPts)); } ~Patch() {} void setPatch(const SkPoint pts[12]) { memcpy(fPts, pts, 12 * sizeof(SkPoint)); fPts[12] = pts[0]; // the last shall be first } void setBounds(int w, int h) { fW = w; fH = h; } void draw(SkCanvas*, const SkPaint&, int segsU, int segsV, bool doTextures, bool doColors); private: SkPoint fPts[13]; int fW, fH; }; static void eval_patch_edge(const SkPoint cubic[], SkPoint samples[], int segs) { SkScalar t = 0; SkScalar dt = SK_Scalar1 / segs; samples[0] = cubic[0]; for (int i = 1; i < segs; i++) { t += dt; SkEvalCubicAt(cubic, t, &samples[i], NULL, NULL); } } static void eval_sheet(const SkPoint edge[], int nu, int nv, int iu, int iv, SkPoint* pt) { const int TL = 0; const int TR = nu; const int BR = TR + nv; const int BL = BR + nu; SkScalar u = SkIntToScalar(iu) / nu; SkScalar v = SkIntToScalar(iv) / nv; SkScalar uv = SkScalarMul(u, v); SkScalar Uv = SkScalarMul(SK_Scalar1 - u, v); SkScalar uV = SkScalarMul(u, SK_Scalar1 - v); SkScalar UV = SkScalarMul(SK_Scalar1 - u, SK_Scalar1 - v); SkScalar x0 = SkScalarMul(UV, edge[TL].fX) + SkScalarMul(uV, edge[TR].fX) + SkScalarMul(Uv, edge[BL].fX) + SkScalarMul(uv, edge[BR].fX); SkScalar y0 = SkScalarMul(UV, edge[TL].fY) + SkScalarMul(uV, edge[TR].fY) + SkScalarMul(Uv, edge[BL].fY) + SkScalarMul(uv, edge[BR].fY); SkScalar x = SkScalarMul(SK_Scalar1 - v, edge[TL+iu].fX) + SkScalarMul(u, edge[TR+iv].fX) + SkScalarMul(v, edge[BR+nu-iu].fX) + SkScalarMul(SK_Scalar1 - u, edge[BL+nv-iv].fX) - x0; SkScalar y = SkScalarMul(SK_Scalar1 - v, edge[TL+iu].fY) + SkScalarMul(u, edge[TR+iv].fY) + SkScalarMul(v, edge[BR+nu-iu].fY) + SkScalarMul(SK_Scalar1 - u, edge[BL+nv-iv].fY) - y0; pt->set(x, y); } static int ScalarTo255(SkScalar v) { int scale = SkScalarToFixed(v) >> 8; if (scale < 0) { scale = 0; } else if (scale > 255) { scale = 255; } return scale; } static SkColor make_color(SkScalar s, SkScalar t) { int cs = ScalarTo255(s); int ct = ScalarTo255(t); return SkColorSetARGB(0xFF, cs, 0, 0) + SkColorSetARGB(0, 0, ct, 0); } void Patch::draw(SkCanvas* canvas, const SkPaint& paint, int nu, int nv, bool doTextures, bool doColors) { if (nu < 1 || nv < 1) { return; } int i, npts = (nu + nv) * 2; SkAutoSTMalloc<16, SkPoint> storage(npts + 1); SkPoint* edge0 = storage.get(); SkPoint* edge1 = edge0 + nu; SkPoint* edge2 = edge1 + nv; SkPoint* edge3 = edge2 + nu; // evaluate the edge points eval_patch_edge(fPts + 0, edge0, nu); eval_patch_edge(fPts + 3, edge1, nv); eval_patch_edge(fPts + 6, edge2, nu); eval_patch_edge(fPts + 9, edge3, nv); edge3[nv] = edge0[0]; // the last shall be first for (i = 0; i < npts; i++) { // canvas->drawLine(edge0[i].fX, edge0[i].fY, edge0[i+1].fX, edge0[i+1].fY, paint); } int row, vertCount = (nu + 1) * (nv + 1); SkAutoTMalloc vertStorage(vertCount); SkPoint* verts = vertStorage.get(); // first row memcpy(verts, edge0, (nu + 1) * sizeof(SkPoint)); // rows SkPoint* r = verts; for (row = 1; row < nv; row++) { r += nu + 1; r[0] = edge3[nv - row]; for (int col = 1; col < nu; col++) { eval_sheet(edge0, nu, nv, col, row, &r[col]); } r[nu] = edge1[row]; } // last row SkPoint* last = verts + nv * (nu + 1); for (i = 0; i <= nu; i++) { last[i] = edge2[nu - i]; } // canvas->drawPoints(verts, vertCount, paint); int stripCount = (nu + 1) * 2; SkAutoTMalloc stripStorage(stripCount * 2); SkAutoTMalloc colorStorage(stripCount); SkPoint* strip = stripStorage.get(); SkPoint* tex = strip + stripCount; SkColor* colors = colorStorage.get(); SkScalar t = 0; const SkScalar ds = SK_Scalar1 * fW / nu; const SkScalar dt = SK_Scalar1 * fH / nv; r = verts; for (row = 0; row < nv; row++) { SkPoint* upper = r; SkPoint* lower = r + nu + 1; r = lower; SkScalar s = 0; for (i = 0; i <= nu; i++) { strip[i*2 + 0] = *upper++; strip[i*2 + 1] = *lower++; tex[i*2 + 0].set(s, t); tex[i*2 + 1].set(s, t + dt); colors[i*2 + 0] = make_color(s/fW, t/fH); colors[i*2 + 1] = make_color(s/fW, (t + dt)/fH); s += ds; } t += dt; canvas->drawVertices(SkCanvas::kTriangleStrip_VertexMode, stripCount, strip, doTextures ? tex : NULL, doColors ? colors : NULL, NULL, NULL, 0, paint); } } static void drawpatches(SkCanvas* canvas, const SkPaint& paint, int nu, int nv, Patch* patch) { SkAutoCanvasRestore ar(canvas, true); patch->draw(canvas, paint, 10, 10, false, false); canvas->translate(SkIntToScalar(300), 0); patch->draw(canvas, paint, 10, 10, true, false); canvas->translate(SkIntToScalar(300), 0); patch->draw(canvas, paint, 10, 10, false, true); canvas->translate(SkIntToScalar(300), 0); patch->draw(canvas, paint, 10, 10, true, true); } class PatchView : public SkView { SkShader* fShader0; SkShader* fShader1; SkIPoint fSize0, fSize1; SkPoint fPts[12]; public: PatchView() { fShader0 = make_shader0(&fSize0); fSize1 = fSize0; if (fSize0.fX == 0 || fSize0.fY == 0) { fSize1.set(2, 2); } fShader1 = make_shader1(fSize1); const SkScalar S = SkIntToScalar(90); const SkScalar T = SkIntToScalar(64); fPts[0].set(S*1, T); fPts[1].set(S*2, T); fPts[2].set(S*3, T); fPts[3].set(S*4, T); fPts[4].set(S*4, T*2); fPts[5].set(S*4, T*3); fPts[6].set(S*4, T*4); fPts[7].set(S*3, T*4); fPts[8].set(S*2, T*4); fPts[9].set(S*1, T*4); fPts[10].set(S*1, T*3); fPts[11].set(S*1, T*2); } virtual ~PatchView() { fShader0->safeUnref(); fShader1->safeUnref(); } protected: // overrides from SkEventSink virtual bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SkString str("Patch"); SampleCode::TitleR(evt, str.c_str()); return true; } return this->INHERITED::onQuery(evt); } void drawBG(SkCanvas* canvas) { canvas->drawColor(SK_ColorGRAY); } virtual void onDraw(SkCanvas* canvas) { this->drawBG(canvas); SkPaint paint; paint.setDither(true); paint.setFilterBitmap(true); if (false) { SkPath p; p.moveTo(0, 0); p.lineTo(SkIntToScalar(30000), SkIntToScalar(30000)); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(SkIntToScalar(4)); paint.setAntiAlias(true); canvas->scale(SkIntToScalar(3), SkIntToScalar(3)); canvas->drawPath(p, paint); return; } if (false) { for (int dy = -1; dy <= 2; dy++) { canvas->save(); if (dy == 2) { canvas->translate(0, SK_Scalar1/2); } else { canvas->translate(0, SkIntToScalar(dy)/100); } SkBitmap bm; bm.setConfig(SkBitmap::kARGB_8888_Config, 20, 20); bm.allocPixels(); SkCanvas c(bm); SkRect r = { 0, 0, 20*SK_Scalar1, SK_Scalar1 }; for (int y = 0; y < 20; y++) { SkPaint p; p.setARGB(0xFF, y*5&0xFF, y*13&0xFF, y*29&0xFF); c.drawRect(r, p); r.offset(0, SK_Scalar1); } SkIRect src; SkRect dst; static const int srcPts[] = { // 2, 0, 15, 2, 2, 2, 15, 16, 17, 2, 2, 16, 19, 2, 1, 16, // 2, 18, 15, 2 }; static const double dstPts[] = { // 7, 262 15, 24.5, 7, 286.5, 15, 16, 22, 286.5, 5, 16, 27, 286.5, 1, 16, // 7, 302.5, 15, 24.5 }; SkPaint p; // p.setFilterBitmap(true); const int* s = srcPts; const double* d = dstPts; for (int i = 0; i < 3; i++) { src.set(s[0], s[1], s[0]+s[2], s[1]+s[3]); dst.set(SkDoubleToScalar(d[0]), SkDoubleToScalar(d[1]), SkDoubleToScalar(d[0]+d[2]), SkDoubleToScalar(d[1]+d[3])); canvas->drawBitmapRect(bm, &src, dst, &p); canvas->translate(SkDoubleToScalar(1), 0); s += 4; d += 4; } canvas->restore(); canvas->translate(SkIntToScalar(32), 0); } return; } Patch patch; paint.setShader(fShader0); if (fSize0.fX == 0) { fSize0.fX = 1; } if (fSize0.fY == 0) { fSize0.fY = 1; } patch.setBounds(fSize0.fX, fSize0.fY); patch.setPatch(fPts); drawpatches(canvas, paint, 10, 10, &patch); paint.setShader(NULL); paint.setAntiAlias(true); paint.setStrokeWidth(SkIntToScalar(5)); canvas->drawPoints(SkCanvas::kPoints_PointMode, SK_ARRAY_COUNT(fPts), fPts, paint); canvas->translate(0, SkIntToScalar(300)); paint.setAntiAlias(false); paint.setShader(fShader1); patch.setBounds(fSize1.fX, fSize1.fY); drawpatches(canvas, paint, 10, 10, &patch); } class PtClick : public Click { public: int fIndex; PtClick(SkView* view, int index) : Click(view), fIndex(index) {} }; static bool hittest(const SkPoint& pt, SkScalar x, SkScalar y) { return SkPoint::Length(pt.fX - x, pt.fY - y) < SkIntToScalar(5); } virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y) { for (int i = 0; i < SK_ARRAY_COUNT(fPts); i++) { if (hittest(fPts[i], x, y)) { return new PtClick(this, i); } } return this->INHERITED::onFindClickHandler(x, y); } virtual bool onClick(Click* click) { fPts[((PtClick*)click)->fIndex].set(click->fCurr.fX, click->fCurr.fY); this->inval(NULL); return true; } private: typedef SkView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new PatchView; } static SkViewRegister reg(MyFactory);